193,369 Commits over 4,079 Days - 1.98cph!
Removing meta file that can be deleted
Proper fix for ProcessNestedPrefabs (now processed in-place if we're not bundling, see ShouldExclude / IsProcessedAsNestedPrefab)
[D11] + door.double.hinged.wood - fixed mesh occludee overriding LOD transition
[D11] LOD_Colour_Swatch material update.
+ Added the amplify things stopping the build
Fix for a few wearables throwing exceptions.
[D11] Fix for Low Res WIPIcon
+ updated amplify because it was a few versions behind
+ fixes to the other ice lakes and fixes to the water shader
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Merge from skeleton_optimisations
[D11][UI][#3301] Fix for double navagation bar
Merge from skeleton_optimisations
Switched back to Unity RNG to preserve seeds.
[D11] Fix for bear having incorrect Spec
[D11] [Art] [#3329] Launch site planters fixed LODs
[D11][UI][#3286] Fixed issue with item detail panel initlising text
[D11] [UI] Updated platform filter hint text based on designs suggestion.
[D11] Fix for Hazmat Suit and Scientist Suit Visors.
Cherrypicking missing references fix
Missing References warning fix
pre processing error fix for SkeletonSkinLOD on server
merge from skeleton_optimisations
Add note to base chassis re bounds.
Raise chassis bounds to encompass the area that will be taken up by modules. Fixes module interaction issues.
Fix invalid item in Modular Cars inventory loadout
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Updated entity bounds to match the current module and chassis models. Rebuilt manifest.
Fix health conditional calculation
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Refresh conditions on all health changes now, not just 0 vs. non-zero
Conditionals now allow for any health percent, not just alive/dead
Move new conditional UI button to the bottom
Add support for steam friends list grouping when in a team. Enabled by default, can be disabled with the global.richPresence convar
Prevent residual water/dirt/smoke FX when teleporting vehicles
Vehicle teleport now moves instantly instead of lerping to the new position. Also added support for non-Spawnable type vehicles to move back to their initial position using the ReturnToSpawn system as well.
+ Added some changes to the water shader
+added changes to the HDRP water, that needed to be changed for some reason the material never pops up until the shaders been pushed
+ Added some changes to the water
[D11] [UI] Added missing translations for platform filter option on leaderboards screen.
[D11] Change scale of Noto font so Japanese text will display in popups