193,930 Commits over 4,079 Days - 1.98cph!

6 Years Ago
fixed spas12 weird worldmodel
6 Years Ago
fixed pink crossbow arrow during demos fixed weapons not showing fire animations in third person / non local clients fixed arrow pullback being invisible to non local clients
6 Years Ago
Added skinnable loading safeguards
6 Years Ago
Foliage spawner progress
6 Years Ago
Latest terrain generation, added post processing to grass and forest splats
6 Years Ago
Limited Light tool brightness to 20 (from 255) Fixed Sandbox control panel sliders with invalid convars making errors Added Default preset value for gmod_suit in server settings
6 Years Ago
Updates to the ISteamUGC support for subscriptions
6 Years Ago
[D11][UI][#3009] Fixed issue with giving stackable items to a full container. Fixed sfx playing on startup
6 Years Ago
[D11] Particle system optimisations
6 Years Ago
[D11] + content\props - LOD Checked, LOD's Converted, LOD's adjusted, LOD's fixed, prefabs adjusted etc (Not finished)
6 Years Ago
Merge from /main/comp
6 Years Ago
[D11] Updates server cache sync error message
6 Years Ago
[D11] Updates server cache sync error message
6 Years Ago
[D11] + prefabs\plants - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
6 Years Ago
[D11][#3025] Fixed issue with take all ignoring empty belt space.[#3049] fixed issue with skiping audio trigger for selected item description
6 Years Ago
vm pan flute source
6 Years Ago
vm pan flute
6 Years Ago
Added a unflattening test.
6 Years Ago
Item dropped/pickup notices with long item names now uses the same truncated appearance as the crafting notifications.
6 Years Ago
[D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
6 Years Ago
Change footstep check from swimming to head under water, to maintain surface sound effects
6 Years Ago
Bundle loading tweaks
6 Years Ago
[D11] Change server default fps to 30
6 Years Ago
[D11] Change server default fps to 30
6 Years Ago
[D11] Merge with main
6 Years Ago
Can't steal building-blocked christmas tree decorations
6 Years Ago
Merge from main
6 Years Ago
player flute running anim fix
6 Years Ago
[D11][UI][#3023] Fixed issue with crafting screen not setting correct item selected
6 Years Ago
[PS4][TRC] Compiled to 6.5sdk and bug fix DTLS_shutdown
6 Years Ago
[D11][UI] Added representative wheel to big wheel loot panel
6 Years Ago
Don't play footstep sounds when swimming
6 Years Ago
+ Assets\prefabs\clothes + assets\prefabs\IO + assets\prefabs\clothes LOD Checked
6 Years Ago
Fixed smoke signal effect not appearing most of the time
6 Years Ago
extra anchors on some cliffs to ensure no gaps
6 Years Ago
Improvements to baker. Testing baking of larger chunks.
6 Years Ago
Put skinnables in skinnables.preload.bundle On assetbundle load, async preload any bundles with "preload" in the name Added Filesystem.LoadAllFromBundle<t> Removed GameManifest.skinnables- load from bundle instead
6 Years Ago
Foliage spawns stones temporary settings - will rework when new art is ready for these
6 Years Ago
Another terrain anchor gizmo fix
6 Years Ago
Re-pathed small stones prefabs inside foliage_v3 prior to edits
6 Years Ago
Updated test cliffs anchors to have their pivots at the bottom
6 Years Ago
[D11] Asset fix
6 Years Ago
Time BuildFileIndex
6 Years Ago
Initial load of the bundles async + in parallel
6 Years Ago
[D11] [UI] More Localisation fixes in various prefabs/scenes.
6 Years Ago
cowbell player anim update
6 Years Ago
[D11][PS4][TRC] Crossvoice compiled with sdk 6.5. Fix to some connection stuff. Improved DTLS buffer management.
6 Years Ago
drumkit ik updates
6 Years Ago
rotated cowbell for player
6 Years Ago
Added Rust Editor/Use Bundles Added Rust Editor/Set Bundle Path