193,998 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Cargoship & shipping container decal spec weirdness fixes.
6 Years Ago
Junkyard volumes & S2P Related prefab fixes
6 Years Ago
Organized the junkyard scene to make it easier to work with
6 Years Ago
merge from main
6 Years Ago
Fixed level transitions with flashlight turned on and gmod_suit 0 making the flashlight unusable
6 Years Ago
vm source
6 Years Ago
set instruments with viewmodels to use them updates to cowbell vm position tweaked RecentlyPlayedThreshold value on Trumpet
6 Years Ago
Increased player's nickname character limit to 128 (from 32) Steam.inf updated
6 Years Ago
SetShadowsFromLocalLightsEnabled/enableshadowsfromlocallights for shadowcontrol entity Fixed clip1 and clip2 only networking first 8 bits, "limitiing" the value in multiplayer to 255
6 Years Ago
Fixed script_intro entity in multiplayer after long curtime
6 Years Ago
Fixed a few crashes with NULL physics objects in multiphysics entities, disabled PhysicsInit/Destroy on ragdolls
6 Years Ago
Fixed mismatch between hair types.
6 Years Ago
Prevent usage of PhysicsInit and PhysicsDestroy functions on the world entity to avoid crashes
6 Years Ago
Readded point_flesh_effect_target
6 Years Ago
trumpet animator and anim meta updates
6 Years Ago
guitar viewmodel updates, bass and jerrycan prefabs
6 Years Ago
cowbell viewmodel, prefab, animator, anims
6 Years Ago
[D11] 79 Prefabs with particle systems checked and optimised
6 Years Ago
[D11] + Bunch of Compound LOD's adjusted for server
6 Years Ago
Updated all shaders
6 Years Ago
Updated ASE to 1.7.1.12
6 Years Ago
Spacesuit viewmodel
6 Years Ago
[D11] + Bunch of Airfield LOD's adjusted for server
6 Years Ago
Fixed compile errors
6 Years Ago
New instrument views
6 Years Ago
flute, jc guitar, tambourine, tube done
6 Years Ago
bass done
6 Years Ago
forest pop v3 backup More detailed and realistic snow splat Arid biome is more green upon the coast
6 Years Ago
[D11] Lighthouse SLOD
6 Years Ago
Cowbell done
6 Years Ago
Added HeldEntity.FirstPersonArmOffset, .FirstPersonArmRotation, .FirstPersonRotationStrength Added PlayerModel.ParentArmsToCamera()
6 Years Ago
[D11] + Wooden_crate_a restored to its previous self
6 Years Ago
[D11] Bandit Town and Airfield SLODs
6 Years Ago
Don't hide worldmodels in FirstPersonWithArms
6 Years Ago
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
6 Years Ago
cherrypicking 42527, 42546, 42563
6 Years Ago
[D11] + Bunch of assets adjusted for in server
6 Years Ago
Merge from main
6 Years Ago
LOD's set up for cave roots and shadows turned off for overgrowth
6 Years Ago
xylophone camera
6 Years Ago
drumkit view
6 Years Ago
Overgrowth LOD set up
6 Years Ago
[D11] collapsed wooden cabins a and b
6 Years Ago
Turn allow slightly when seated Piano camera done
6 Years Ago
[D11]Define fix
6 Years Ago
[D11][UI] Removed references to unneeded assets, Added define to disable the options debug menu at asset bundle build time.
6 Years Ago
Fixed watchtower mesh
6 Years Ago
merge from chatfixes
6 Years Ago
Added CameraMode.FirstPersonWithArms Piano viewmode first person with arms