193,998 Commits over 4,079 Days - 1.98cph!

6 Years Ago
forest pop v3 backup
6 Years Ago
[D11] much more slim-lined version of 42076, in order to avoid pulling in new assets, and even to avoid prefab changes beside the shadowing fix (this has been done with a script rather than a plastic merge, which can only work on changelists, not files, let alone partial files)
6 Years Ago
merged from main/legs
6 Years Ago
6 Years Ago
Fix NRE in NPCPlayerApex.AddKilledStat
6 Years Ago
Glow worms LOD's up to level 2
6 Years Ago
Draw censor cube on leg cock
6 Years Ago
Don't draw legs in third person etc
6 Years Ago
Wearable caches list of renderers with LOD # to avoid looking up by name
6 Years Ago
can input an array of gameobjects to rebind
6 Years Ago
wip chat fixes, moving to separate say and teamsay commands which auto wrap the previous say function with the correct parameters
6 Years Ago
When leaning forward, also lean down a little bit When crouched and looking down, pull camera up a bit
6 Years Ago
Comments edit only
6 Years Ago
Fix for mesh cave_gravel_b UV's in LOD2
6 Years Ago
backup
6 Years Ago
Fixing module add bug breaking random gen vehicles
6 Years Ago
Added legs.EyesLeanForward convar, clamped to avoid looking through walls
6 Years Ago
Crystal LOD's upto LOD3 with vertex colours on final LOD
6 Years Ago
Remove unneeded OnChildAdded calls
6 Years Ago
Convar for toggling legs off Documentation
6 Years Ago
project_gaea latest
6 Years Ago
Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
6 Years Ago
forest pop v3 backup
6 Years Ago
Fixed main menu scaling on lower than widescreen resolutions
6 Years Ago
[D11] Enable PS4/XB1 BETA builds
6 Years Ago
Expose transition duration on InstrumentStateBehaviour
6 Years Ago
Update manifest
6 Years Ago
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
6 Years Ago
Fixed the ragdoll debug scene VFX files for later Some cleanup.
6 Years Ago
Updated RandomModular gen to remove outdated modules
6 Years Ago
Code review: Use Facepunch.Pool for lists
6 Years Ago
Another manifest rebuild, and prefab GUID fix
6 Years Ago
Updated fuel tank collider to match its new model location
6 Years Ago
More efficient get for firstSocketIndex on the server+ prefab fix
6 Years Ago
Test map vehicle edit
6 Years Ago
Remove unused methods for module destruction
6 Years Ago
Exposed viewmodel bob settings
6 Years Ago
getting latest
6 Years Ago
Image meta file updates
6 Years Ago
Rebuilt manifest
6 Years Ago
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