194,072 Commits over 4,079 Days - 1.98cph!
Moved WorkshopDL ( Server addons ) to ISteamUGC
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves
[D11] + Tweaked LOD's of Roads so that they match up closer together. Should reduce popping.
[D11] [UI] Fixed inconsistent input prompt sizes on workbench and research table UI.
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[D11] Access_card scale fix
[D11] [UI] Fixed suspending application causing loss of focus on certain screens (respawn page, sleeping UI, etc).
[D11] +Issue 2924 low poly mushroom fix
Merge from main/hdrp/material-update
Fix HDG remote for 2019.3
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast)
Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)
Removed allocations in SkeletonSkin. Tidied Morphcache for optimisations.
Restored petur's material tweaks
[D11] Fixed crashing FBX files on Range_Bank assets in Launch Site
[D11 + Issue 293 fix - Restored missing flooring
Updated HDRP/Custom/Lit template
Updated Terrain Sampler SF to also output metal-to-spec values
Updated HDRP/Custom/Terrain shader and terrain4 material
Added dummy rust/std/terrain-blend for conversion
project_gaea level backup
should include fix for sum of splat =1
terrain now 6km but features currently out of scale
Use source code version of HdgRemoteDebug
[D11] Structures/Dredge Scale fixes
[D11] + pipe_pile_b - fixed the rotation bug
[D11] Don't despawn when players are nearby
[D11] bundled/prefabs/bunker_rooms + Content/props/pipes
[D11] [UI] Reduced the input prompt size in research table loot panel.
[D11] Hide stance image when swimming
Set short circuit flag on OR and XOR switches as well as electrical combiner
[D11] [UI] Respawn Screen no longer snap focus back to "Random" option after transition finishes.
Fixed not cleaning up after stopping a demo, causing exceptions when joining a game or playing another demo
merge from /map_improvements
Fixed Korean text being invisible on some buttons
Added buttons to open the log file + folder to console screen
merge from /hapis_reconnect
[D11] Nukes script... this is actually an option within Unity prefs->general->script changes while playing
Rename StandardVehicleModule to BaseVehicleModule
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
Ignore item interaction if the parent canvas group is set to non-interactable
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
Exposed sharp keybinds to options menu
Added an audio.instruments volume convar (not exposed in settings yet)
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
Reword vehicle edit info message
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
Enable update while offscreen on the players body meshes while they are in third person (only if local player)
Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
Exception checking in UpdateHeldProps