202,415 Commits over 4,171 Days - 2.02cph!
Fixed shadow quality change from 0 to 2
Tweaked high external wall barbed wire damage volumes
Can edit decals in main scene
Race/tribe color tweaks, randomised color from palettes for clothing
"What's New" entry data file
barricades shoot through colliders, slimmer blocking colliders
Version++
Remade default squads with new squad version
gate.external.high.stone has an extra protecting sides made of panels and barbwire
Barricade collider updates
Added barbed wire damage triggers to new high external gate
Updated deploy volumes / socket tests on high external walls
Deathmatch mode now flagged as available
Can place large furnace under floor grills even after the floor grills have already been placed
fixed skinning on vm bandages
Fixed player platform glows
BaseNpc implements MaxVelocity
Removed references to old money items.
Weather debug flag to always update from data in editor
map writing enabled for mods
added a 1.5 seconds delay to end of attack chain if it's the last command point
Raw and spoiled meat no longer goes straight to belt when picked up
chair no longer syncs position
can only pick up non-locked boxes
island-02 mountain rework wip
Fixed BaseNpc serialization mismatch in CLIENT / SERVER (also fixes compilation error)
Wooden ladders can be stacked to 5
Can repair damaged ladders
Can stack items that have condition if their condition is maxed out
Added PlayerCommanded bool to GPVs.
Used for keep desires.
player commanded action tidy up
Increased round timers from 60 to 90 secs.
Disabled unity analytics which seemed to have enabled itself so I can hopefully load unity more than once every 10 attempts
created checkpoint cube prefabs
wandering idle behaviours use correct animation
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Fix for searching panel disappearing when starting an AI game
AI should no longer consider 0 dmg attack targets