199,236 Commits over 4,140 Days - 2.01cph!
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Make sure StringBuffer grows to at least the required length
Circular dependency detection
Added impostor shadows for all LOD levels in pine, oak, birch, sapling, shruberybush, fern
Reduced/adjusted shadow bias on all impostor shadows
Disabled motion vectors on impostors
Added prefab pool state export to csv file (export_prefabs)
Fixed error on effect onfire.prefab
MissionProcessors
MissionProcessor base
Missions are now checked at the end of matches by MissionProcessors (need to implement the processors now)
implemented MPMatchesPlayed
Mission completion now rewards the currency value taken from the mission def not a test value.
Competed missions are now removed from the missions list of PlayerRecord
Added mission defs for matches won
implemeneted matches won mission processor
Cargo ship hull coliders
Ladder triggers
Cargo ship scene progress
MissionProcessors now receives player id.
Implemented Damage Done mission processor.
Added Damage Done mission defs.
UnitCombatData now only tracks damage and healing done based on attacking and target teams
Added kills mission processor.
Added kills mission defs.
Red pipe variant
Cargo ship prop placement progress
Probably fixed buildings and stockpiles looking incorrect
pumpkins and corn and now stackable and no longer have condition
skin approval files
Random checkpoint gen edit
Added workaround for QualitySettings.masterTextureLimit not working properly with arrays
Fixed terrain texture resolution not reacting to changes in graphics quality level
Merge in the latest from Main
[D11] Attempt #2 - fixes for shaders warnings on ps4. And pending merge links (again)
cargo ship scene prep & dressing backup
Prefab pool warmup baseline
added healing done mission processor, mission defs
added multikill mission processor, mission defs.
Material property block usage cleanup
Make sure ECS ticks run according to the set tick rate, slowing down the game if required
Remove the need for the game mode to reference the NetworkUser when the client asks for character selection. Fixes a circular dependency issue that was throwing errors
Adding a note for a TODO bug
cargo ship scene prep & dressing backup
mission panel basic layout, script hookups, basic code setup.
mission panels now display correct info/progress