122,150 Commits over 4,048 Days - 1.26cph!
Adobe skin - floor frames and wall frames final art
LODs/Colliders/Gibs and prefab setup
Temp hack to stop trains being able to spawn on the above-ground rails, since performance will be poor with this old code. WorkCart reimport fix.
Revert all train changes to last month's code
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Remaining cleanup. Magnet Crane continues to use the new interpolation, but players are reverted.
Revert PositionLerp to last month's version
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added view mode test auto equip weapon options
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Tidied up interaction generation.
reapplying
69969 - NRE fix
Updating method for interaction foam
Adobe skin - final art
LODs/Colliders/Gibs and prefab setup
Raised the height of the front and rear collision detectors on the WorkCart. Fixes a few cases where the train would think it was colliding with the ground, e.g. J7 on seed 1051067268 size 4500.
Add a handler to get clan info from the companion app
Merge Main -> Rail Network
subtracting Nvidia reflex changes
directional indicator adjustments
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placeholder untamed state setup/files
Loading screen background images better fade per Lewis template changes
Extra client verification for interactions & UI display.
Coupled train collisions WIP
egg suit armour prop all body
Experimenting with a way to update UI in place instead of having to recreate objects
Added barriers to the test map rail
Reapply changes from main
Made the train carriages a lot lighter
Train car coupling spacing is now correct. Also fixes the brief jitter when first coupling
Update from repository (merge pull request 22, 28 and 30, add NeedsKeyboard support)