121,835 Commits over 4,048 Days - 1.25cph!
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Allow bumps to play a little more often
New (better?) bump anim trigger code
Scrap the recent velocity array, use a single value instead
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Only bump on velocity reductions
Improved PlayReactionAnim parameter code
0 forwardReaction value by default
Start a new bump reaction if we're not already reacting, else just modify the parameters as it plays
New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
Make the tag query exclude unselected options for mutually exclusive tags
Example: searching for monthly will exclude biweekly and weekly in case some server has all of them specified for some reason
Also fix servers not refreshing when changing tag filters the first time
Merge from keycard_anim_improvement
Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD)
Added support for third person keycard model to change colour to match item (used to only show red)
Swiping a keycard now triggers the attack animation
Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
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added new params (forwardReaction and rightReaction) for driving, hooked up to reaction anim blendtree, removed reaction state and transition from sitting state
Disabled the bump anim code again until the new system is set up.
Excavator puzzle reset bounds no longer exceed prevent building volume
S2P
Large furnace now provides a small amount of heat and comfort - in line with other cooking/smelting deployables
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3p keycard - Added holdtype, override controller & anims
fixed pickle jar desc typo
removed Pickup start debug print
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vm keycard - fixed clipping issues when wearing gloves
East river fixes for new splats
Foam texturing improvements
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Minor wording clarity edit
Show a magnet crane controls game tip each time a player mounts it.
Magnet crane uses 25% less fuel at full throttle if not holding anything.
So,
Idle: 4/min
Full throttle empty: 15/min
Full throttle loaded: 20/min
Original behaviour, always 20/min.
Magnet crane now uses 80% less fuel (20% as much fuel) at idle. Uses existing amount of fuel at full throttle. Should allow more learning the controls without rapidly burning through fuel.
Rearranged Magnet Crane code into Base/Client/Server files.
Moved MagnetCrane code files to the code area of the project
Re-enabled bump animation, no improvements to the code yet.
Fixed snowmobile water sloshing sound when initially spawned outside of player range
Snowmobile engine audio now correctly takes the spin slip calculation into account. Enables more "Petur-style" RPM when attempting to climb hills etc.
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