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121,816 Commits over 4,048 Days - 1.25cph!

3 Years Ago
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3 Years Ago
Cleaned up ski suspension code duplication
3 Years Ago
Extra null check on GetIdealMountPoint
3 Years Ago
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3 Years Ago
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
3 Years Ago
skin data
3 Years Ago
3 Years Ago
Splatting progress
3 Years Ago
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3 Years Ago
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3 Years Ago
collider fix
3 Years Ago
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3 Years Ago
added alternate portable boombox now able to animate the volume knob, play button, rotate the cassette opening, power button and both antenna included higher res textures and materials with custom settings. prefab setup
3 Years Ago
Bunch of initial pet system refactoring work.
3 Years Ago
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3 Years Ago
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3 Years Ago
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode) Enabled first person with eyes on the modular car driver seat
3 Years Ago
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles. On the other hand, icebergs (which are quite snowy on top) which were considered ice are now considered snow.
3 Years Ago
Minor tidy up
3 Years Ago
SnowmobileDriverSeat, set mounted animation speed back to 1
3 Years Ago
Merge from companion_server_offline
3 Years Ago
Wait for the public IP to be be populated before kicking off the connectivity test (fixes it showing a warning about your IP being 0.0.0.0)
3 Years Ago
Merge animationtime_swapseat_fix -> Snowmobile
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Disable the animator when a snowmobile is off and not moving. Fixes the Tomaha suspension snapping to the wrong position when active updates stopped.
3 Years Ago
Removed debug print
3 Years Ago
Make sure one final forced update tick happens when update tick is stopped, even if the player is looking away
3 Years Ago
Fixed bugs with update ticks on ground vehicles. VehicleChassisVisuals was assuming that UpdateTick would always run.
3 Years Ago
no doppler on deployed voiceprops audiosources
3 Years Ago
Merge from main
3 Years Ago
Fixed 6cm side offset in snowmobile driver eye position
3 Years Ago
Changed snowmobile starting fuel from 20 to zero
3 Years Ago
3 Years Ago
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3 Years Ago
More SE splatting
3 Years Ago
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3 Years Ago
SE ready for splats
3 Years Ago
merge from nav_biome
3 Years Ago
cherry picking 68669 - Skin bundle update
3 Years Ago
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
3 Years Ago
Initial tests (don't get too excited, this is never going to work)
3 Years Ago
3 Years Ago
added lights to the makeshift snowmobile, both front lights and a rear break light. lods, textures and materials. Updated prefab
3 Years Ago
Revert snowmobile seat view angles Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
3 Years Ago
Comment only
3 Years Ago
Simplified the ground material code - reusing existing TerrainConfig data.
3 Years Ago
Tweaked First Person with arms view mode to work differently while mounted: Set the camera position to halfway between the vehicle mounted point and the eye point Scale the neck and head bones to 0 Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down) Set snowmobile driver seat to use first person with arms view mode
3 Years Ago
Code review: Moved VehiclePhysicMatList into TerrainConfig
3 Years Ago
Merge Main -> Snowmobile