121,816 Commits over 4,048 Days - 1.25cph!
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Cleaned up ski suspension code duplication
Extra null check on GetIdealMountPoint
Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed.
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added alternate portable boombox now able to animate the volume knob, play button, rotate the cassette opening, power button and both antenna
included higher res textures and materials with custom settings.
prefab setup
Bunch of initial pet system refactoring work.
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode)
Enabled first person with eyes on the modular car driver seat
Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles. On the other hand, icebergs (which are quite snowy on top) which were considered ice are now considered snow.
SnowmobileDriverSeat, set mounted animation speed back to 1
Merge from companion_server_offline
Wait for the public IP to be be populated before kicking off the connectivity test (fixes it showing a warning about your IP being 0.0.0.0)
Merge animationtime_swapseat_fix -> Snowmobile
Disable the animator when a snowmobile is off and not moving. Fixes the Tomaha suspension snapping to the wrong position when active updates stopped.
Make sure one final forced update tick happens when update tick is stopped, even if the player is looking away
Fixed bugs with update ticks on ground vehicles. VehicleChassisVisuals was assuming that UpdateTick would always run.
no doppler on deployed voiceprops audiosources
Fixed 6cm side offset in snowmobile driver eye position
Changed snowmobile starting fuel from 20 to zero
cherry picking
68669 - Skin bundle update
Adding a procgen specific railroad segment model. LODs are specifically keeping more segments than static counterpart to retain curve bending.
Initial tests (don't get too excited, this is never going to work)
added lights to the makeshift snowmobile, both front lights and a rear break light.
lods, textures and materials. Updated prefab
Revert snowmobile seat view angles
Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
Simplified the ground material code - reusing existing TerrainConfig data.
Tweaked First Person with arms view mode to work differently while mounted:
Set the camera position to halfway between the vehicle mounted point and the eye point
Scale the neck and head bones to 0
Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down)
Set snowmobile driver seat to use first person with arms view mode
Code review: Moved VehiclePhysicMatList into TerrainConfig