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121,817 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Set Craggy back to the default time of day
3 Years Ago
- Fixed missing world model script on cooked_fish_steak and on raw_fish_steak - Fixed Prefab ID on UnderwaterLab_Dwelling_600_Corridor_A and UnderwaterLab_Dwelling_600_Corridor_B - Fixed missing spawnable script on Scarecrow (it's used in Scarecrow.Population) - Fixed NREs in BaseNavigator HasPath
3 Years Ago
Backups
3 Years Ago
Merge Main -> General QOL
3 Years Ago
Full manifest rebuild
3 Years Ago
Added box collider support to TriggerTemperature - fixed heat_volume throwing errors.
3 Years Ago
Enable IK on animator layer Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
3 Years Ago
Removed double-up model scripts on crossbox.entity and speargun.entity
3 Years Ago
Assigned rootBone on Model scripts on mlrs.entity, modular_car_camper_storage, and SantaSleigh (prevent Manifest rebuilds complaining).
3 Years Ago
3 Years Ago
SE final sculpts p1
3 Years Ago
merge from reflection-blending
3 Years Ago
Delay reflection probe update during weather sting effects (lightning)
3 Years Ago
Bunch of convars for testing: reflection.resolution reflection.updateinterval reflection.timeslicing
3 Years Ago
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
3 Years Ago
Disabled rich text on server name and tags layout fixes
3 Years Ago
Cleaning out shoreline waves
3 Years Ago
SE ready for final sculpts
3 Years Ago
Merge from main
3 Years Ago
SE roadside features / backup
3 Years Ago
Merge from main
3 Years Ago
Looking at a deferred method for the paint
3 Years Ago
Fixed scaling and resolution issues Hide tags and server name for now
3 Years Ago
main to LoadingScreen_02
3 Years Ago
merge from spray_repaircooldown_fix
3 Years Ago
merge from spray_repaircooldown_fix
3 Years Ago
Skin bundle update
3 Years Ago
Testing viability for a mounted viewmodel with hand IK Added ViewmodelMountedAnchor component that locks the vm forwards while mounted, this is demonstrated on the MobilePhone viewmodel Added ViewmodelIK component that manages IK targets for vm's Added support for MouseSteerableSeats to deploy and holster vm's, this is demonstrated on the SnowmobileDriverSeat prefab
3 Years Ago
Merge Main -> General QOL
3 Years Ago
Add a back strip of mesh to spray
3 Years Ago
New RigidbodyInfo prefab attribute allows clients to access rigidbody data. Now using it on snowmobiles and modular cars. Manifiest update.
3 Years Ago
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3 Years Ago
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3 Years Ago
Remaining SE big features
3 Years Ago
View angle edit
3 Years Ago
Let snowmobile driver look down a little further
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
More SE progress
3 Years Ago
merge from reflex 1.6 update
3 Years Ago
merge from ice_ak_fix
3 Years Ago
merge from footstep_bug_fix
3 Years Ago
directional driver reaction anims, updated animator with reaction layer
3 Years Ago
Possible fix for footstep bug
3 Years Ago
SE progress
3 Years Ago
Don't allow door reskinning if a player cannot open the door due to a lock (as well as TC auth)
3 Years Ago
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3 Years Ago
WIP submarine stat
3 Years Ago
Disable timeouts and colour tints for easier testing