121,817 Commits over 4,048 Days - 1.25cph!
Set Craggy back to the default time of day
- Fixed missing world model script on cooked_fish_steak and on raw_fish_steak
- Fixed Prefab ID on UnderwaterLab_Dwelling_600_Corridor_A and UnderwaterLab_Dwelling_600_Corridor_B
- Fixed missing spawnable script on Scarecrow (it's used in Scarecrow.Population)
- Fixed NREs in BaseNavigator HasPath
Merge Main -> General QOL
Added box collider support to TriggerTemperature - fixed heat_volume throwing errors.
Enable IK on animator layer
Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
Removed double-up model scripts on crossbox.entity and speargun.entity
Assigned rootBone on Model scripts on mlrs.entity, modular_car_camper_storage, and SantaSleigh (prevent Manifest rebuilds complaining).
merge from reflection-blending
Delay reflection probe update during weather sting effects (lightning)
Bunch of convars for testing:
reflection.resolution
reflection.updateinterval
reflection.timeslicing
Added vm driving test anim, animator, prefab, relevant new scripts from Jarryd, and set snowmobile driver seat to use new driving vm prefab
Disabled rich text on server name and tags
layout fixes
Cleaning out shoreline waves
SE ready for final sculpts
SE roadside features / backup
Looking at a deferred method for the paint
Fixed scaling and resolution issues
Hide tags and server name for now
merge from spray_repaircooldown_fix
merge from spray_repaircooldown_fix
Testing viability for a mounted viewmodel with hand IK
Added ViewmodelMountedAnchor component that locks the vm forwards while mounted, this is demonstrated on the MobilePhone viewmodel
Added ViewmodelIK component that manages IK targets for vm's
Added support for MouseSteerableSeats to deploy and holster vm's, this is demonstrated on the SnowmobileDriverSeat prefab
Merge Main -> General QOL
Add a back strip of mesh to spray
New RigidbodyInfo prefab attribute allows clients to access rigidbody data. Now using it on snowmobiles and modular cars. Manifiest update.
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Remaining SE big features
Let snowmobile driver look down a little further
merge from reflex 1.6 update
merge from footstep_bug_fix
directional driver reaction anims, updated animator with reaction layer
Possible fix for footstep bug
Don't allow door reskinning if a player cannot open the door due to a lock (as well as TC auth)
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Disable timeouts and colour tints for easier testing