121,330 Commits over 4,018 Days - 1.26cph!
▄▆▆▍▋ ▌▍▋▇▉▇▄ ▌▊▍▆ ▌▅ ▇▅▄█▆▅ █▋ ▆▍▉▆ ▇▋▇▄ ▉▉█▅▄▉▆█▆
▍▊▌ ▉▌ ▄▄▋▄▌▍██▊▉▍▄ ▍▇▇ ▋▍▌█▆█ ▉▋▄▊▊▆ ▉▍▌ █▋ ▌▋█▋, ▌▅▋ ▊██▆▆▉. ▊█▅▅ ▇▍▌█▆▇▉▇▋█ ▅▋▍ █▌▄▆▆▆▍▊▌ ▌▅ ▌▌ ▍▆██▄▅▄█▊▌▊ ▇▉▇▌█ ▅▊▉ ▍█ ▄█▅▇ ▇▆▅ ██▅ ▊▉▇█▆▌▆ █▄▊▉▌
▍█▌▊▌ ▄▆▊▅▉▍█▍▋▇▅▊▍▌▍▅▊▍ ▋▅▍▉▉▌▆ ▉▇▍▆█▋▉ ▋▇ ▅▆▋▍▅▊▍██▉▅▋▄ ▋▉▊ ▇█▄█▍█▊▌▌▍
▉█▋▇▊ ▉ ▌▉▋▋█▋▌ ▅▆ █▄▄ ▊▉ █▉▇▉▅▆█ ▆█▊ ▉▍▅▅▄█ ▋▅▍▊ ▌█▍ ▌▆ ▉▊▍ ▆█ █▊▅▇
▉▄▄▅▅▇▄▊ ▅▅▅█ ▉ ▊▄▋▋▌▅▄ ▊▍▊▉▇▉▉▉▄▍▆▍▌▋▊▄█▊▄▉▉▆▇▌▋ ▋▍▄▍▉▋ ▉▉▄▊ ▉▇▉▋▉▌ ▉▊▆▌ ▅▊▌▄▍▇▄▌▉▉█ ▊▌▋▉▉ ▉▊▉ ▅▋█▋
Merge RetroSnowmobile -> snowmobile
▆█▅▆▌█▅▆▋ ▋▌▌▌, ▍▌▅█▅ ▄▅ ▆▆▄▉▆▇
Refactoring a bit for physics
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
added keylock world model
new w_ prefab within the existing file structure
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
large med kit world model
lods, textures and collision
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
Merge incendiary rocket fix -> Main
Fixed incendiary rockets exploding in the wrong position or wrong angle
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
- Fixed MLRS visual loaded rocket slots not matching the actual fired rocket slots.
- Fixed MLRS firing an extra rocket in certain situations.
IsBroken check on the other tooltips
Shorten the tooltip text a bit
Add two more MLRS tooltips, one for no rockets, and another for broken down state
Show a GameTip about the aiming module on mount (if there isn't one inserted)
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
DMB scene directory & prefab backups
Tell the MLRS not to move while firing rockets, and not to fire rockets while moving
Only update MLRS TrueHitPos if it's moved
Added an interior effect to the breakdown FX prefab, to explain the lore behind the suddenly vanishing targeting module.
▄▊▇▊█ ▆▍▅▄ ▌▄▋▋▌▄▇▋ ▊▉ ▆▅▄▌ ▋▍ (▊▊█ ▄▆▊▄▇▇▅ ▊▍▉ ▉▉▌▌▍▇▇ ▅▇▆▌▍▄▅ ▌▌ ▆▍▋▊▋▌▊█▄ ▋▆▍▇█▋██▅)
Prevent attaching satchel charges etc to the moving parts of the MLRS (they didn't move with it)
▍▄▄▆▉▉▄▅▋▅▉ ▅▇▋▊▅▌█▉ █▌▉▉ ▄▋▇▍▅▉▊▍▉▉▆█ ▉▆ ▅▆▇▇▆▋▅ ▆█▋▆▊▋
Close the MLRS UI if the player dismounts (I'd rather prevent dismount from working while the dialog is open, but it's exceptionally difficult with the way things are set up in this particular scenario)
Fixed MLRS WASD inputs still registering if held down during dismount
Hooked up the new top and bottom screen shutdown effects
▌▌▆█▋▄▆▅▆▊ ▊▄▊▋ ▌▊ ▅▍█▌▇▉▌▊ ▇▋▉ ▋███▉▍:
▅▄▇ ▍█▉▄▆▅▉▋▅▌▇▅▆▅▇█▉▊▄/▇▍▉▄▍▉▉▋▌▆▄▄█▊█▊▋▇▇▊ ▅▄▅███▇ █▆▄▍▍▇▄ ▋█ ▇▇▉▉▋█▊█▄ ▌▌▉▌▉▊▄▆▍ ▍▆▌▅▊▉▆▄ (▉▋▆ ▅▋▇▍▄▆▇▋▋ ▍▊ ▇▊▇▊ ▉ ▌▉▋█▌▋▇▅█ ▉▆ ▋ ▄▇▊/▍▍▆)
▍▅▉ ▉▋▆▆▇█▄▆▌▅▋▍▍▇▉▋▆▇▇▇▆/▉█▄▊▋█▆▋██▇▉▄▆▌▉▆▉▇▆▌▉ ██▋▄▍▅▅ ▋▌ ▊▋▇▄▇▅▉ ▉▄▋ ██▋ ▇█▍▄▊▆▍▌▍ (▄▇▍ ▄▉▌▊ █▅▉▋ ▉▋▌▊ ▆▉ ▇▊▍ ▇█▇▅▊ ▄▇▄▌█▍▋▄▊ ▊▍▄▆▊▋▌▉)
▊▍▋▆ ▊▊ ▇▌▅▍▆▌▊▊ ▍▌█ █▉▉▊▋▊▍▉ ▄▅ ▊▅▆ ▊▍▅▌▌█ ▇▇█▊▋▄▆▍█▅ ▄▄ ▄▆▋▅▅ ▆▌▍▆▋, ▋▊█▊▊ ▌▆ ▆▋▌▋▉█▄▄ ▌▌▊█▋▉ ▇▍▅▊ ▍█▉ ▋▌▍▍▆▊ ▊▋ ▆▅▇▇▋▅ █▆▆█▌ ▋▅ ▇█ ▆█▉▆█▊
Removed Poolable and EffectRecycle scripts from ScreenShutdownTop and ScreenShutdownBottom in CabinLighting.prefab. Fixed the MLRS not reappearing if the client moves out of network range and back into network range (somehow the Poolable script made CreateEntity think that ScreenShutdownBottom was the base GameObject, and then it complained that it wasn't a proper BaseEntity).
Also a manifest rebuild.
MLRS broken down cabin sounds
- MLRS is now saved, and remembers loaded rockets and aiming module through a restart
- MLRS spawner at the desert bases now works in a new on-time mode
- Fixes player ending up inside the MLRS model on load (they now load dismounted next to it)
- Rebuilt DMB scenes
▆▋▇▍▊ ▍▄▊█ ▄█▉▌▄▍▆▆▉▆▅▇▌▊▅
Merge DMb -> Main. Fixed MLRS not interacting.
Fixed broken MLRS targeting screen interaction
merge from halloween2021 (missed changes)