reporust_rebootcancel

121,330 Commits over 4,018 Days - 1.26cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Merge RetroSnowmobile -> snowmobile
3 Years Ago
Merge Main -> snowmobile
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Refactoring a bit for physics
3 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
3 Years Ago
added keylock world model new w_ prefab within the existing file structure
3 Years Ago
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
3 Years Ago
Cherry picking 66442
3 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
3 Years Ago
large med kit world model lods, textures and collision
3 Years Ago
merge from main
3 Years Ago
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
3 Years Ago
Merge incendiary rocket fix -> Main
3 Years Ago
Fixed incendiary rockets exploding in the wrong position or wrong angle
3 Years Ago
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
3 Years Ago
- Fixed MLRS visual loaded rocket slots not matching the actual fired rocket slots. - Fixed MLRS firing an extra rocket in certain situations.
3 Years Ago
IsBroken check on the other tooltips
3 Years Ago
Shorten the tooltip text a bit
3 Years Ago
Add two more MLRS tooltips, one for no rockets, and another for broken down state
3 Years Ago
Show a GameTip about the aiming module on mount (if there isn't one inserted)
3 Years Ago
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
3 Years Ago
Merge from main
3 Years Ago
DMB scene directory & prefab backups
3 Years Ago
Tell the MLRS not to move while firing rockets, and not to fire rockets while moving
3 Years Ago
Only update MLRS TrueHitPos if it's moved
3 Years Ago
Merge DMb -> Main
3 Years Ago
SAM rocket minor edits
3 Years Ago
Added an interior effect to the breakdown FX prefab, to explain the lore behind the suddenly vanishing targeting module.
3 Years Ago
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3 Years Ago
Prevent attaching satchel charges etc to the moving parts of the MLRS (they didn't move with it)
3 Years Ago
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3 Years Ago
Close the MLRS UI if the player dismounts (I'd rather prevent dismount from working while the dialog is open, but it's exceptionally difficult with the way things are set up in this particular scenario)
3 Years Ago
Fixed MLRS WASD inputs still registering if held down during dismount
3 Years Ago
Hooked up the new top and bottom screen shutdown effects
3 Years Ago
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3 Years Ago
Merge DMb -> Main
3 Years Ago
Removed Poolable and EffectRecycle scripts from ScreenShutdownTop and ScreenShutdownBottom in CabinLighting.prefab. Fixed the MLRS not reappearing if the client moves out of network range and back into network range (somehow the Poolable script made CreateEntity think that ScreenShutdownBottom was the base GameObject, and then it complained that it wasn't a proper BaseEntity). Also a manifest rebuild.
3 Years Ago
MLRS broken down cabin sounds
3 Years Ago
- MLRS is now saved, and remembers loaded rockets and aiming module through a restart - MLRS spawner at the desert bases now works in a new on-time mode - Fixes player ending up inside the MLRS model on load (they now load dismounted next to it) - Rebuilt DMB scenes
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Merge DMb -> Main. Fixed MLRS not interacting.
3 Years Ago
Fixed broken MLRS targeting screen interaction
3 Years Ago
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3 Years Ago
phrases
3 Years Ago
merge from halloween2021 (missed changes)