121,330 Commits over 4,018 Days - 1.26cph!
merge from desert_military_bases
Fixed the MLRS rear camera screen not rendering the entire post and grading properly.
Fixed rear camera screen not casting light at the player using it.
Other small fixes.
MLRS screen shutdown FX (needs that special trigger)
Forgot desert dwelling single C
Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
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Fixed generic_resizable loot panels from flashing up the full size panel for a moment before showing the correct number of slots. Using a canvas group to set zero alpha until everything's ready.
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Improved MLRS door colliders
Fixed MLRS ammo icon central squares looking stretched in the dashboard view
Don't allow loading MLRS rockets while MLRS is firing rockets
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Adjusted new MLRS cabin colliders
Fixed looking around in a chair while holding something doubling the head look angle. Reset MLRS back to using Chair pose.
Changed my MLRS aim angles back to 110
More box colliders for the cabin
Switched the MLRS mesh collider to only cover the base. Rebuilt the rest out of primitives. Should fix any one-way shooting bugs.
Fixed aiming module not showing up if inserted while the MLRS is broken
Added some interior sparks and smoke to the MLRS broken-down effect
Fixed cabin lighting scripts fighting: EntityFlag_Toggle vs. LightLOD
Fix height knob angle calculation
MLRS model update, controls knobs turn
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Separated height and angle knobs / fixed a few small mesh errors on the MLRS
MLRS rocket trail doesn't insta destruct with the projectile.
Other small iterations.
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GPU instancing on MLRS mats
Fixed generic_resizable loot panel missing the seventh row
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When disabled, MLRS screens turn into blank glass screens instead of metal
EnvVolume trigger inside the MLRS cabin, for dimmer ambient light
MLRS UI frame tinted slightly red so that it fits better with the lit 3d model
Size polish on the UI canvas
Trigger fixes.
Applied cabin prefab to MLRS
MLRS texture polish / added some labels to interior control panels / reduced mirroring artifacts
MLRS interior prefab with trigger states
Fixed MLRS breakdown FX not properly cycling back on after you've gone far away
Dressing fixes to account for new terrain
Initial shift of 80m in X,Z
Shift of relevant terrain data maps
tweaked AI Obstacle volumes in dwelling single I