121,361 Commits over 4,018 Days - 1.26cph!
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Frankenstein/pet sound setup for when a new order is given.
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added petrbrain.controldistance convar, pet returns to idle state outside of this distance from owner
merge from targetting fixes
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Fixed a positioning particle being rendered when it shouldn't.
turn off ready state effects for the table at the same time as triggering sparks.
removed some int casts that were no longer needed but messed up pet health bar display
Reduced all Halloween item crafting times to be inline with 2020 decor item crafting time changes
Skull trophy now needs building privilege to access container - prevents skull theft
Rocket trails.
New heat shimmer textures.
Fixed shockwave sometimes sorting blackness onto the sky
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Siren light no longer has transparent backing
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merge from rock_ledge_a_layerfix
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Adjust rocket launch positions to avoid clipping
Stop MLRS projectiles sometimes getting confused due to the aim raycast hitting other MLRS projectiles. Now ignoring layers that move; only looking at static content for hit pos calculation.
Added tool to remove all LODS (preserving LOD0) on selected gameobjects (Tools/Cinematic/Strip LODS of selected)
Fixed diving mask and plate helmet UI screen overlays being effected by UI scale
Created and set up placeholder broken down state FX
MLRS breaks down for 60 minutes after firing.
Adjustments to various MLRS things, manifest update to get VFX working correctly. Also fixed submarine item storage wrong ID.
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Added a new search widget to the market terminal screen that allows searching for items and store names across all vending machines on the server