121,372 Commits over 4,018 Days - 1.26cph!
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Add menu option to copy selected player model (local player option is still available)
Add debug.copyLocalPlayer convar
Newly copied player is now called PlayerClone instead of full hierarchy
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- MLRS rockets now show their explosion FX in the air, while still causing actual damage at the ground
- Converted ServerProjectile's ProjectileImpact from using SendMessage to using an Interface and GetComponent. Done since I needed to pass an extra parameter, but might provide a ~10x performance speedup as a bonus.
- MLRS fire button light now flashes
- Spacebar closes MLRS targeting dialog
Added a new DemoTimelineController component that syncs the demo time to the timeline
Left in the demo track class as it's a useful way of sizing timelines to the demo length, though the class no longer does anything at runtime
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Moved the rear cam view position so the rear cam itself doesn't block the view from the rear cam
Rear camera UI adjustment
Visually show the loaded rockets in the MLRS
Rocket hinges are more physicsy
Keep rocket tube hinges hanging straight down
Setting up rocket launcher end caps
Merge DMb -> Aux (fix server compile)
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Lerp MLRS weapons rotation immediately if it's the initial load
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MRLS prefab update to match new model changes
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MLRS mesh update / made rocket caps separate
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