reporust_rebootcancel

130,256 Commits over 4,232 Days - 1.28cph!

2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
2 Months Ago
Messing with deepsea values
2 Months Ago
Manifest
2 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
2 Months Ago
Deep sea specific RHIB prefab
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from optimize_windows_console -> main
2 Months Ago
Stop the boat driving if the driver gets doinked
2 Months Ago
Driver no longer has a gun out
2 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
2 Months Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
2 Months Ago
Fix commands being sent from the console thread instead of being queued to the main thread
2 Months Ago
merge from main -> optimize_windows_console
2 Months Ago
Fifth attempt at avoidance logic
2 Months Ago
Fix broken bounds on the rhib storage drybox
2 Months Ago
Remove mounting debug code
2 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
2 Months Ago
Merge from parent
2 Months Ago
Cherry pick boatai ddraw compile fixes
2 Months Ago
BoatAI ddraw compile fixes
2 Months Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
2 Months Ago
Remove VehicleWorld colliders from hull pieces
2 Months Ago
merge from meta_shit/loot
2 Months Ago
Sculpts & clifffs. Backup.
2 Months Ago
Fixed small spike trap desc typo
2 Months Ago
Fixed clipping fuse at ferry terminal s2p
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
merge from ui_animators_optims
2 Months Ago
Death screen toggles its animators when not visible
2 Months Ago
anim event updates
2 Months Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
2 Months Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Added a convar to disable the deep sea: deepsea.enabled
2 Months Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
2 Months Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
2 Months Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
2 Months Ago
emissive tweaks to dia de los muertos
2 Months Ago
Doorway, low barrier, low cannon wall, low wall collider changes
2 Months Ago
Halloween Wallpaper - adjusted wood luminance levels
2 Months Ago
merge cannon_code to naval_update
2 Months Ago
Hull_square collider size changes
2 Months Ago
merge from naval_update
2 Months Ago
Clean up logging and include empty defaults in the cfg
2 Months Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files