reporust_rebootcancel

116,225 Commits over 3,987 Days - 1.21cph!

2 Months Ago
merge from fix_copy_paste_admin_ddraw -> main
2 Months Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
2 Months Ago
setup detail layer for damage on ram materials
2 Months Ago
merge from fix_io_handle_flickering -> main
2 Months Ago
merge from fix_copy_paste_conditions -> main
2 Months Ago
Fix copy paste not updating conditional models (like roofs)
2 Months Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
2 Months Ago
Reverse fresnel stuff for Dayaan
2 Months Ago
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2 Months Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
2 Months Ago
primitive -> Aux2
2 Months Ago
pre-DX12 shelve
2 Months Ago
- Attempts to fix parenting on drawbridges - Wheel LOD fix
2 Months Ago
t1 smg viewmodel - Fixed left arm causing camera clipping issues when wearing some hazmats
2 Months Ago
- Ballista Gibs and material changes
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed side areas on constructable tower
2 Months Ago
Setup Siege Tower LODs 0-3
2 Months Ago
Update: Exposing binary exporter - Added missing features from ServerProfiler.Core - Can be triggered via profile.perfsnapshot last argument I need it to be able to investigate and fix hard-to-reproduce issues - hopefully it'll speed up the workflow. Tests: in Editor on craggy took a binary snapshot - it exported succesfully
2 Months Ago
Fixed some broken prevent building colliders
2 Months Ago
- Improved the siege tower collisions on stage changes - Removed invisible doorway colliders on constructable stages
2 Months Ago
Bugfix: don't access invalid memory when exporting Linux snapshot Same GCC vs MSVC issue in the native libs, but this time on Managed side (since I have a copy of these structs for name resolving purposes). Tests: Built a linux server, ran it on WSL and triggered a snapshot - it generated. But periodically select frames export incorrectly, investigating further
2 Months Ago
merge from garage_door_collider_optim
2 Months Ago
compile fix
2 Months Ago
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2 Months Ago
Order fix
2 Months Ago
Added a combined "Clean and Generate" Codegen option that seems to work (fixed a bunch of issues with it, but still testing)
2 Months Ago
added ClientIOLineParentClampedBounds to manage IO points on garage doors - actual collider parent movement doesn't match the visuals, so we define a local bounds (re-mapped to OBB on awake) that the points are clamped to be within
2 Months Ago
3p mini corssbow anims updated
2 Months Ago
split vm mini crossbow reload anim into 3 parts and removed skinned mesh arrows from its rig
2 Months Ago
gibs import settings change
2 Months Ago
Bugfix: new ServerProfiler.Core dynamic libs - Fixes Linux exporting symbols with name mangling - Fixes GCC vs MSVC struct packing inconsistency, causing Linux server to crash when instrumenting functions Tests: DLL tested in editor on Craggy, SO tested in WSL standalone server (snapshot export fails though)
2 Months Ago
-Ballista Gibs
2 Months Ago
sanity editor script to find doors using ClosedColliderRoots (only the garage doors are)
2 Months Ago
separated closed collider flags on garage door into mutually exclusive closed and busy collider sets - should significantly reduce the number of active colliders in a sealed base
2 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
2 Months Ago
Ensured constructable entities update state on the serverside as well as the clientside
2 Months Ago
Textures and materials for build stages.
2 Months Ago
Added collider to the little overhang roof beside the window
2 Months Ago
Flip tower orientation whilst placing so it looks away from you
2 Months Ago
Add some randomness to the scientist peek timings
2 Months Ago
Fixed broken constructable entity reference
2 Months Ago
- Fixed broken guide mesh - Fixed offset guide mesh deploy location
2 Months Ago
Fixed broken colliders and positions on siege tower constructable stages
2 Months Ago
Material Update in constructable prefab
2 Months Ago
merge from f1grenadeskinfix
2 Months Ago
Merge from indirect_instancing (and main)
2 Months Ago
Load IndirectInstancing component in MainCamera.cs to avoid merge conflicts.
2 Months Ago
merge from primitive