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131,429 Commits over 4,262 Days - 1.28cph!

2 Months Ago
shield improvements
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Setup right entities Setup prefab variants
2 Months Ago
Add favourite paths to the file dialog
2 Months Ago
naval_update -> gun_turret (missed files)
2 Months Ago
naval_update -> gun_turret
2 Months Ago
Add /copypaste/ and /demos/ to shared ignore.conf file
2 Months Ago
Filled itemname on both charity plushies steam item
2 Months Ago
Added charity plushies to the skin viewer
2 Months Ago
fixed nightlight being too blue and dark
2 Months Ago
2 Months Ago
pumpkin basket entity - Added offsets to make it work with basket anims due to difference in model size and pivot
2 Months Ago
set up wire and hose entities, removed duplicate override controller
2 Months Ago
Update: AnalyticsUploader - combine AzureBulkJsonUploader and AzureBulkCSVUploader into BulkAccumulator - this also allows to combine the 2 uploaders into 1 This enabled aligning EventRecord serialization with current system. I think this is the last change to the code, next up will updating user code and testing in "real world". Tests: ran unit tests
2 Months Ago
setting up vm rpg skin
2 Months Ago
corrected deep sea shore vector positioning and how we copy the data into the current deep sea shorevectors map - something is still broken with the data, but the map matches the deep sea bounds size and aligns with island positions properly now
2 Months Ago
Casino upper floor dressing progress Fixed roof_flat_300x300_b Plywood variant for bar tables
2 Months Ago
Update: AnalyticsTable - bring back useJsonDataObject support Tests: ran unit tests
2 Months Ago
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2 Months Ago
Continued work to floating city 3 (still WIP) - floating walkway set dressing
2 Months Ago
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2 Months Ago
Enabled Frame Timing Stats within the Player settings as this is required for gathering GPU timings in release builds
2 Months Ago
Compile fix
2 Months Ago
merge from main
2 Months Ago
Fix error when build happens before navmesh is initialized
2 Months Ago
Adding 50 cal right rig
2 Months Ago
Added GPU frame timings to the performance logging
2 Months Ago
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2 Months Ago
Have DecayEntities affect navmesh at runtime when spawned and destroyed by default (remaining todo exclude IOEntity, AnimatedBuildingBlock, BaseTrap, etc)
2 Months Ago
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2 Months Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
2 Months Ago
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2 Months Ago
Boat building station is no longer a StorageContainer as it was never needed. Set Clear Area menu item to always be the lowest priority so it never appears as the default.
2 Months Ago
Tests: add all Analytics Uploader tests - Covers ClientFPUploader, ServerFPUploader, AzureBulkJsonUploader, AzureBulkCSVUploader with multithread data generation - Specialized editor logging for each uploader, as it doesn't make sense to emit compressed goup ClientFPUploader will need internet connection as it relies on steam Tests: ran unit tests
2 Months Ago
zero'd transforms in bandage entity
2 Months Ago
xmas floorpaper setup, wip
2 Months Ago
Follow Daniel's advice of merging two redundant code paths into one
2 Months Ago
Added prevent movement colliders to all walkway floor meshes to smoothen out moving around
2 Months Ago
server_refresh_budgeting_adjustments -> main
2 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
2 Months Ago
add animator live-updating, refactor some code placement that didnt make sense
2 Months Ago
Roof net mesh and prefab setup
2 Months Ago
Update: AnalyticsUploader - refactor how we accumulate data - AnalyticsTable no longer serializes EventRecords, that's moved to IAccumulators - Implement serializers on top of IAccumulators (Csv, Json, CompressedCsv, CompressedJson) - Uploaders automatically create IAccumulators per AnalyticsTable Still missing an accumulator that would replicate how client analytics are serialized, but now it should be easy to do. Unit tests got simplified, need to expand coverage Tests: ran unit tests
2 Months Ago
Hanging tarp 350_a LOD/COL/Prefab
2 Months Ago
Restore some commented RPC checks.
2 Months Ago
food barge and floating piers culling volumes for props