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131,307 Commits over 4,232 Days - 1.29cph!

2 Months Ago
Switch GetRootEntity in Ballista to use GetRootParentEntity instead.
2 Months Ago
merge from naval_update
2 Months Ago
Fix LODs on cannon skinned mesh renderers, hook up basic wheel spin, fix handle animation being broken after using the new model, disable reload for now.
2 Months Ago
merge from copy_paste_boats -> naval_update
2 Months Ago
Add `copyboat` command - functions identical to 'copybuilding' but has a bit of special handling for boats - add "GetRootParentEntity()" to BaseEntity to get the highest level parent - fix "snap to terrain" paste setting causing bases (and boats) to snap to the bottom of the ocean instead of top of the water
2 Months Ago
entity updates
2 Months Ago
entity updates
2 Months Ago
skinning knife and shovel entity updates (offsets to line up with pose)
2 Months Ago
Added floating city 2 in the deep sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
S2P floating city 1 and 2
2 Months Ago
merge from naval_update
2 Months Ago
merge from ghost_ship_parenting -> deep_sea
2 Months Ago
Add "ShouldChildrenInheritNetworkGroup()" to allow a parent to prevent any of it's children from inheriting network group - set to false so ghost ships don't network children to the whole deep sea
2 Months Ago
Preserve meshCache old behaviour by adding submesh tris to another field
2 Months Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
2 Months Ago
Cancel running tile building operations if the tile is re-queued
2 Months Ago
set up ak variant entities and masks
2 Months Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
2 Months Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
2 Months Ago
merge from mesh-guide-shader-improvements (further fixes)
2 Months Ago
merge from main
2 Months Ago
Global network the floating island entity, now that we split the children
2 Months Ago
Manifest update
2 Months Ago
merge from naval_update
2 Months Ago
Pick axe animation and entity updates
2 Months Ago
Fixed contact menu button sizing issues, moved it to flex
2 Months Ago
Fix flickering block spiral stair guide
2 Months Ago
Fix twitch drop background NRE
2 Months Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
2 Months Ago
fix door wreath/knocker guides not rendering
2 Months Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
2 Months Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
2 Months Ago
properly render multiple guides at once with different states
2 Months Ago
fix_dumb_name -> naval_update
2 Months Ago
Rename 'Mouted' to 'Mounted'
2 Months Ago
Move useable by turret check to the serverside
2 Months Ago
Compile fixes
2 Months Ago
Lower wander strength to stop them running into walls
2 Months Ago
Update 50 Cal Model to include updated bullet belt
2 Months Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
2 Months Ago
Merge from monument_notification_sounds
2 Months Ago
Fix for oil rig notification not working on server restart 🤞
2 Months Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
2 Months Ago
merge from charity_plushies_2025
2 Months Ago
Updated plushies desc