reporust_rebootcancel

128,096 Commits over 4,201 Days - 1.27cph!

2 Months Ago
Merge from workshop_metallic_2
2 Months Ago
Fixed WorkshopEditor opening on wrong page
2 Months Ago
Merge formatting fix
2 Months Ago
Reapplying WorkshopEditor scene changes
2 Months Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
2 Months Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
2 Months Ago
Merge from main
2 Months Ago
Rebase on /main
2 Months Ago
Remove RustRenderer (for now)
2 Months Ago
LODs Export Scientist RHIIB
2 Months Ago
Phrases update
2 Months Ago
merge from social_settingsbutton_fix
2 Months Ago
merge from social_settingsbutton_fix/compass_tooltip
2 Months Ago
merge from ui_mipmaps_fixes
2 Months Ago
Item icon importer preset uses the UI mipmap group
2 Months Ago
UGC image entries in the admin menu ignore mipmap limits
2 Months Ago
Tagged more UI assets to use the UI mipmap group
2 Months Ago
merge from main
2 Months Ago
Added tooltip for show compass option
2 Months Ago
Fixed discord settings button not working
2 Months Ago
merge from invis_ownership_fix
2 Months Ago
merge from pilot_hazmat_dlc
2 Months Ago
merge from Ak_Missing_dryfire_sounds
2 Months Ago
merge from bc_viewmodel_fixes
2 Months Ago
merge from inventory_loc_fix
2 Months Ago
merge from vm_syringe_wounded_sound_fix
2 Months Ago
merge from laserlightfixes
2 Months Ago
merge from optimize_sleeping_bags
2 Months Ago
merge from c4_stacking_fix
2 Months Ago
rollback save++
2 Months Ago
network++ save++
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
Small tweak on fairy point.
2 Months Ago
Fixed all remaining ghost bulbs I think.
2 Months Ago
clothing_mannequin platform, guidemesh updated and icon updated
2 Months Ago
clothing mannequin corpse setup
2 Months Ago
resized mannequin textures to 2k, added gibs
2 Months Ago
clothing_mannequin lods
2 Months Ago
Set MP5 high for the same reason
2 Months Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
Rin
2 Months Ago
Fixed water bodies
2 Months Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
Rin
2 Months Ago
More terrain sculpting and smoothing
2 Months Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
Rin
2 Months Ago
Added safezone and sentry
2 Months Ago
Run scene2prefab (skip HLOD)
2 Months Ago
Only show sleepingbag team labels if: Sleeping bag and player are in building priv Have a hammer out
2 Months Ago
more_ui_fixes_3 -> main