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116,225 Commits over 3,987 Days - 1.21cph!

2 Months Ago
Siege tower constructable gibs
2 Months Ago
Merge from main
2 Months Ago
Disable certain features (layers, bounds, ...) in order to debug last week's performance regression.
2 Months Ago
Fixed error when loading borked ballista ammo item
2 Months Ago
dirty SDF sculpting proof of concept, in-editor test setup only
2 Months Ago
Catapult and battering ram constructable gibs
2 Months Ago
2 Months Ago
Ballista constructable setup
2 Months Ago
Fixed catapult fire interaction available when looking at the ammo container
2 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
2 Months Ago
- Ballista Guidemesh - Ballista Build Stages
3 Months Ago
Better catapult constructable colliders Tweaked bounds
3 Months Ago
Merge from quality
3 Months Ago
Merge from main
3 Months Ago
Fixed catapult server error
3 Months Ago
Fixed horse lootpanel max speed indicator
3 Months Ago
merge from fix-filterrichtext
3 Months Ago
merge from hot_air_balloon_unparent_noclip
3 Months Ago
merge from tutorial_island_fixes
3 Months Ago
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3 Months Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
3 Months Ago
Greybox scene updated with poses
3 Months Ago
Pose backups
3 Months Ago
Codegen
3 Months Ago
Parent merge
3 Months Ago
Merge from primitive
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Transform copier script changes
3 Months Ago
Merge from zipline_dismount_angle
3 Months Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Greybox scene update
3 Months Ago
Base player armour prefab (cine)
3 Months Ago
More dir changes
3 Months Ago
Dir changes, added armour materials
3 Months Ago
Knight armour merges
3 Months Ago
Merge from protobuf_osx_fix
3 Months Ago
Merge from fix_vending_multiplier_widget
3 Months Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
3 Months Ago
Added generate.command so you can just double click rather than running terminal
3 Months Ago
Fixed protobufs not generating on OSX
3 Months Ago
Timeline updates + backups
3 Months Ago
Unsaved
3 Months Ago
Move materials script
3 Months Ago
Both wooden shields now use wooden impact pfx
3 Months Ago
Fixed "ent kill" commands affecting shields
3 Months Ago
Scene backups
3 Months Ago
Horse code cleanup Fixed handbrake not working properly