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116,225 Commits over 3,987 Days - 1.21cph!

3 Months Ago
Fixed item store lumberjack prototype pickaxe name
3 Months Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
3 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
3 Months Ago
Fix industrial conveyor not pulling from the last dropbox slot
3 Months Ago
merge from indirect instancing
3 Months Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
3 Months Ago
vending_stats_fixes_2 -> main
3 Months Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
3 Months Ago
Codegen
3 Months Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
3 Months Ago
Update codegen exe (merged pooling -> optional field changes)
3 Months Ago
Further work on handling reload state with arrow persistence
3 Months Ago
Fixed battering ram using the wrong head health values
3 Months Ago
battering ram anim upodates
3 Months Ago
- Properly initiate fractional reload animation set - Sit for whole length of single reload animation
3 Months Ago
Fixed Single Reload Finish -> idle transfer
3 Months Ago
Fixed deploy -> idle time
3 Months Ago
- Managed to make it rotate without flipping the barrel mid way through - Major code cleanup: use set of angles instead of figuring them out on the fly
3 Months Ago
merge from primitive
3 Months Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
3 Months Ago
- Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations - Ensured anticlockwise works just like clockwise angles
3 Months Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
3 Months Ago
Merge from /indirect_instancing
3 Months Ago
Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
3 Months Ago
added ao map
3 Months Ago
converted f1 grenade to use specgloss
3 Months Ago
Battering ram scoop damage renderer
3 Months Ago
Reduced blurring when using TAA
3 Months Ago
Merge from black_bg_fix
3 Months Ago
Disable TAA in TwitchDrops render scene to fix black BG in renders
3 Months Ago
Merge from main
3 Months Ago
Added jungle ruins stone floor textures
3 Months Ago
Update protobuf codegen exe
3 Months Ago
Battering ram folder cleanup
3 Months Ago
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3 Months Ago
made f1 grenade world model have the ring and lever, removed it from thrown projectile, investigating skin material not displaying correctly - needs enabling in workshop and adding to entity prefab which is 3rd person held prefab
3 Months Ago
Implemented new battering ram animations Changed the damage logic
3 Months Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
3 Months Ago
Bugfix: Recache map uploading stream to avoid using a disposed one In the rare event that the first request was sent & failed, it would consume and dispose the stream linked to it, preventing us from using it in the next retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
3 Months Ago
Phrases update
3 Months Ago
edited the minicrossbow vm rotation curve for the barrel on viewmodel prefab
3 Months Ago
Setup new scientist animation system
3 Months Ago
Cherrypick 99260 (make VectorData & Half3 IEquatable)
3 Months Ago
merge from fix_battery_charge_left -> main
3 Months Ago
Add `set_battery_charge` admin command to manually modify battery charge
3 Months Ago
Fix battery showing "5m" of charge left instead of "24hr 5m" when >24hrs charge left
3 Months Ago
Cherrypick latest skins
3 Months Ago
super basic in-editor marching cube setup to make experimenting a bit easier
3 Months Ago
Merge from qol_scope_zoom_toast -> main