124,057 Commits over 4,171 Days - 1.24cph!
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MLRS UI overhaul: Map view mask and edge fade
MLRS UI overhaul: Full-screen UI now looks correct at any aspect ratio.
MLRS UI overhaul: General WIP
MLRS UI overhaul: Map view early WIP
MLRS UI overhaul: Ready status UI
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MLRS UI overhaul: Fixed velocity bar now showing the amount correctly
MLRS UI overhaul: Projectile velocity UI added
MLRS UI overhaul: Initial work on active mode. Fullscreen mode works.
MLRS UI overhaul: Missile ammo display added and functional. Updating old UI scripts.
MLRS UI overhaul part 1: "Missing aiming module" screen
Added VisualiseTrigger script, using it on SAM_Static
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Improved system for calculating MLRS projectile inaccuracy. Fixes angle calculation errors.
Fixed various bits and pieces with MLRS rockets
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Used the trick that SAM rockets use, on the MLRS rockets: Put them on a Debris layer, so that they'll never detect each other as hits. I wondered why the SAM rockets did this One Weird Trick until I hit the same issue.
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Removed the temporary camper car that was used for testing last month (3module_camper_temp).