reporust_rebootcancel

121,835 Commits over 4,048 Days - 1.25cph!

4 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Unsaved
4 Years Ago
Highlight current shot Various fixes
4 Years Ago
- Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap. - Line endings fixed in CardTableSeat
4 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
4 Years Ago
Ignore TerrainFormer folder in texture import analyzer
4 Years Ago
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
4 Years Ago
Fix camera rotation changing when ending a demo
4 Years Ago
South coast
4 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
4 Years Ago
Fixed shot looping back to start even if loop is disabled
4 Years Ago
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
4 Years Ago
Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
4 Years Ago
More gib overrides and read/write disabling: Ice walls All car chassis's and modules Igniter, sprinkler, tesla coil Powered water purifier, water pump
4 Years Ago
Poker: Fix double-showing a result if there are no primary winners
4 Years Ago
Rename the card table next round phrase since the text content/meaning has changed
4 Years Ago
Update comment to match current behaviour
4 Years Ago
Poker: - Correctly pay out abandoned scrap if there's only one invested player - Removed unused param from LeaveCurrentRound
4 Years Ago
mf parent
4 Years Ago
SW inland / backup
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
4 Years Ago
Snowy variants for LS, Harbors, Trainyard, Powerplant ground meshes
4 Years Ago
snow variants of the 'office' exterior planters
4 Years Ago
overgrowth prefabs shadow proxies use a simpler material
4 Years Ago
progress
4 Years Ago
Added shadow proxies to arid trees and bushes
4 Years Ago
Added shadow proxies to temperate, tundra and arctic trees
4 Years Ago
Setting up jitter on projection matrix.
4 Years Ago
Tundra specific foliage spawner for procmap roads
4 Years Ago
Merge from main
4 Years Ago
Compile fixes
4 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
4 Years Ago
junkpiles use temperate foliage by default as they are not static
4 Years Ago
Fixed dome monument CCTV angle
4 Years Ago
Added train tunnels to Barren, plus some other fixes
4 Years Ago
Adding back thatched_b textures
4 Years Ago
Scene 2 Prefab - prefabs only
4 Years Ago
Applied Biome Visuals script to overgrowth foliage prefabs
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
merge from wipe_4
4 Years Ago
Decluttering
4 Years Ago
Texture sizes
4 Years Ago
Added gib overrides and disabled read/write on some high memory meshes: Chippy arcade machine Fluid switch Piano, xylophone and drumkit Beach chair, parasol and beach table Wooden watchtower SAM sites Beds Graveyard fence Workbench 1, 2, 3 (and removed gibbable components (from static versions) Computer station Chocolate eggs Neon signs
4 Years Ago
Fixed difference between main and backport caves terrain anchors