126,895 Commits over 4,109 Days - 1.29cph!
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1 hour timelimit for vodka/tackle missions
wider radius for oilhunt mission
block mission points to prevent multiple missions using the same position
mission panel NRE fix
lowered max vodka range
- ▌▊▍▍▆▍▋▅▄▋▆█▋▊█▇ ▇▆▌ ▆█▍ '▅█▆▄▅▆▌▅▅▇▅▄█▅▆▋▉▆' ▋█ ▊▊ ▉▄▋█▆▊. ▉██ ▉▇ ▍█ █▊▅▌, █▇▍ ▉▌▇ ▊▆▆▄▉▊▉▉▄ ▆▉▍ ▆▇▊▄ ▆▉ ▊▍▉▋ █▊▋▅█ █▆▄▊▄▊▊.
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fix stables NPC clipping into ground
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reduced max distance for tackle mission
NRE fixes, precache worldpositiongenerator results
Subtracting
65396 since it didn't do shit
fix needing to dive to complete oilhunt
worldpositiongenerator now can generate positions on the surface of the water
Fixed IndexOutOfRangeException edge case (untested, for helk)
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More terrain healing around junkyard swap
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Fixed normals and added a debugging method. Added sub surface scattering.
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Fixed WorldPositionGenerator NRE (introduced with the partial rewrite)
Possible fix for NVG over saturation at night based on temperature
Disable Colour Grading on hot and cold post stacks if the NVG is active (all other effects are unchanged)
Added a Prevent Instantiation toggle on the overlay managers to prevent this fix (as it would make editing the post stacks while the game was playing in the editor impossible)
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Add missing material meta file
Networking MLRS storage info
If a player is set to be mounted to a mountable that doesn't exist on the client yet, ignore the new mountable so it gets properly processed once the mountable has been loaded
Only applied fix on local player client as that's the only place where this issue was causing problems (camper van interaction after respawning)
Merge from media_projects