122,289 Commits over 4,048 Days - 1.26cph!
all stairs from the stairs_scaffoldings folder should let bullets through
Remove fold chance debug log
Add NRE checks to ClearWinnerInfo
import options for cliffs colliders set to 16bit index format and normals set to calculate
Show translated hand results on player UI widgets at end of game
Fix poker results calculation order bug
Remove card player data reorder line
Merge from CardGames (ui fix)
Fixed extra player widgets appearing on tables with less than 6 seats
Merge CardGames -> Main. Network++
Fixing some mugshot file storage logic, add method to delete them on the server
Expanding BaseEntity file storage stuff so it's easier to load stuff without duplicating logic all over the place
Marked the old RequestFileFromServer as deprecated
Add a sanity check warning if there is any scrap left in the pot after winner payouts
Add a loading screen tip for the gesture menu
Dispose old winner info proto data properly on the server side
Check and Call can't ever be options in the same turn, so let them both be on the C key for simplicity
Increase time between rounds to six seconds
Fixed the player's cards not always updating at the next round. Updated how PopulateCards is set.
Fixed protobuf winner data not being copied across
Compile fix for inspector vars
Code to capture player mugshot images and save them on the server
Have the UI say to hold Space
If player's score is the same, sort by bet amount in ascending order. Should ensure that final payout is correct
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
Disable blood screen overlays when hurt if blood is disabled
Set the world cam on the playing cards canvas
Added global.showblood saved convar
Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect
Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
Move the card UI slightly closer to the card
fixed zfighting and some mesh holes on dredge model
Placeholder for wave functionality
Raise the round winner info so it doesn't overlap world-space cards
Set up the transparent card images, use them in the UI
Fix server compile on PlayingCardsViewmodel
Update WinnerBreakdown RPC handling
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Added support for tunnel entrances inside monuments
No longer spawn tunnel entrances next to monuments that already have a tunnel entrance