reporust_rebootcancel

122,289 Commits over 4,048 Days - 1.26cph!

4 Years Ago
airfield lootspawn fix
4 Years Ago
all stairs from the stairs_scaffoldings folder should let bullets through
4 Years Ago
Remove fold chance debug log
4 Years Ago
Dome cannot be flooded
4 Years Ago
Add NRE checks to ClearWinnerInfo
4 Years Ago
import options for cliffs colliders set to 16bit index format and normals set to calculate
4 Years Ago
missing metas [2]
4 Years Ago
missing metas [1]
4 Years Ago
airfield walls
4 Years Ago
Show translated hand results on player UI widgets at end of game
4 Years Ago
Merge CardGames -> Main
4 Years Ago
Fix poker results calculation order bug
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Remove card player data reorder line
4 Years Ago
Merge from CardGames (ui fix)
4 Years Ago
Fixed extra player widgets appearing on tables with less than 6 seats
4 Years Ago
Merge CardGames -> Main. Network++
4 Years Ago
Fixing some mugshot file storage logic, add method to delete them on the server Expanding BaseEntity file storage stuff so it's easier to load stuff without duplicating logic all over the place Marked the old RequestFileFromServer as deprecated
4 Years Ago
Add a sanity check warning if there is any scrap left in the pot after winner payouts
4 Years Ago
Add a loading screen tip for the gesture menu
4 Years Ago
Dispose old winner info proto data properly on the server side
4 Years Ago
Check and Call can't ever be options in the same turn, so let them both be on the C key for simplicity
4 Years Ago
Increase time between rounds to six seconds
4 Years Ago
Fixed the player's cards not always updating at the next round. Updated how PopulateCards is set.
4 Years Ago
Merge from slots
4 Years Ago
Merge from main
4 Years Ago
Fixed protobuf winner data not being copied across
4 Years Ago
Merge from main
4 Years Ago
Rename
4 Years Ago
Compile fix for inspector vars
4 Years Ago
Code to capture player mugshot images and save them on the server
4 Years Ago
Have the UI say to hold Space
4 Years Ago
If player's score is the same, sort by bet amount in ascending order. Should ensure that final payout is correct
4 Years Ago
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
4 Years Ago
Disable blood screen overlays when hurt if blood is disabled
4 Years Ago
Language settings
4 Years Ago
dredge fix from fbx
4 Years Ago
Set the world cam on the playing cards canvas
4 Years Ago
Added global.showblood saved convar Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
4 Years Ago
Move the card UI slightly closer to the card
4 Years Ago
fixed zfighting and some mesh holes on dredge model
4 Years Ago
Merge from main
4 Years Ago
Placeholder for wave functionality
4 Years Ago
Raise the round winner info so it doesn't overlap world-space cards
4 Years Ago
Set up the transparent card images, use them in the UI
4 Years Ago
Fix naming confusion
4 Years Ago
Fix server compile on PlayingCardsViewmodel
4 Years Ago
Update WinnerBreakdown RPC handling
4 Years Ago
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4 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance