122,284 Commits over 4,048 Days - 1.26cph!
updated mount pose on card table seat prefab
cardgames -
added player sitting pose
updated player animator
added cardgame sit mountpose enum
set .deployable to use pose
added player card held model & worldmodel prefab
fixed clipping issues on vm anims
▄▊█▋▇▊▆ ▇▅▍▍▄▆ ▄▄ ▆▉ ▊▊▄ ▆▇█▉▆▄. ▅▇▆▋▅ ▄▅▍█▍▌▄▌.▊▆▇▊▌▌█▋▋▍▌█▄▇█ ▇▋▅▍█▆.
initial setup/prefab/files
move the IAIAttack and IAISenses implementations from Scientist to Human
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
▅█▋▆▌ ▆▌▌▉▅█▊▌▅ ▇▅▋▉▄, ▍█▅▍▅▅▉▄ ▇█▌█▉, ▊█▅▄█ ▋▆▋▅ ▉▊ ▉▋▍▉▇ ▌▄▄▉▄▅, ▅▍▉ ▊▄ ▆▆██▋▋▍▍▇ ▄▇▊▄▇▇▌ ▍▉▇█▆▄▋█▇▌▌, ██▆▆█▌▊▍▉▊▄▍
Cleaned up fake Steam ID toggle menu item
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard
Some missing files
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
Fixed cliffs not spawning on steep terrain next to rivers / roads
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
Better terrain normal map around cliffs, part 2
Better terrain normal map around cliffs (probably)
Better GenerateCliffTopology
Updated "World Setup" prefab to better handle cliff topology & splat
RustNative update (got rid of cliff / rock splat in splat map first pass)
Moved AIStateContainer to a separate file
Merge from cardgames (show hand result at end of game + bug fixes)
Fixed missing cliff / building topology filter on lots of the new foliage for the procedural map
Fixed voice chat icon not appearing after joining a card game
Fixed some keybinds being allowed when text input fields have focus
all stairs from the stairs_scaffoldings folder should let bullets through
Remove fold chance debug log
Add NRE checks to ClearWinnerInfo