126,678 Commits over 4,109 Days - 1.28cph!
Merge Main -> SubmarineSeptember
Added some example configurations to Playground_vehicles
Fix showing oxygen level when riding horse in water
Torpedoes are a little faster
Merge SubmarineSeptember -> Main
Make duo sub interior brighter, so that storage can be seen with the engine off
Set up submarine item storage. Added "Usable Tertiary" tag.
Added Playground_vehicles test map
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Player crawling health reduced by 75%
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
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Kitbash storage models to both subs
Merge Main -> SubmarineSeptember
Adjust scuba tank oxygen activation threshold
Merge SubmarineSeptember -> Main
Merge SubmarineOxygen -> SubmarineSeptember
Increased "deep water" boat decay depth. Decay now starts at 12m deep instead of 4m deep. Will help stop rowboats/subs decaying inside bases that are in fairly deep water, but still let them decay under oil rigs.
Air tank icon animates little bubbles
Give an indication in the HUD when the diving tank is being used
Don't raycast target the icons in the vitals UI
Made a custom air tank icon
Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
Sculpts around new cliffs
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Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
Update initial lighting prefabs, added a few extras.
More logical/comprehensible oxygen and asphyxiation vitals UI
MixerSnapshotManager null check
generic camo texture pattern
material variant with desert camo for covered bradley and ch47
Desert camo awnings models/prefabs
Some awnings folder re-organizing
Fixed bullet proof moonpool water
Moonpool water collider now uses a box collider rather than a convex mesh collider
Refill oxygen while surfaced
Switch low oxygen percent display. Although 100 being "no oxygen" sort of makes less sense, it's consistent with everything else we show, so use that.
More oxygen changes to support subs
Diving tank now supplies oxygen based on the player's need for oxygen, rather than their level of being in the water
Mid area progress.
Hapis specific mat fix.