128,914 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                stricter table lamp placement
Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
 
                
                
                
                
             
         
        
        
            
            
            
                
                Fix static respawn areas no longer showing up after optimizing player bags.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set dressing on farm barge WIP. Static version of lantern prefab.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a collider on the game trace layer to spotlights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier world model fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier not deployable on deployed layer
Some tweaks to fluorescent light deploy volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                additonally wall cabinet socket check to prevent placement/blocker windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                wall cabinet not in water check
 
                
                
                
                
                
             
         
        
            
            
            
                
                wall cabinet:
stricter placement
Ground watch update - missing vehicle large 
No longer researchable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated leather beanbag chair pickup, no longer fabric
 
                
                
                
                
                
             
         
        
            
            
            
                
                beanbag crafting pass
beanbag volume updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▅▉▍▆▆▉ ▉▌▅▍▌▊ ▍▌▄▇▊▆ (▅███▌▄▆▉▋ ▊▋▅▉▇▋▆▊▌▋▋ ▍▌ █▇▋/▋▇▉▆▉ █▇▄▆ ▇▅█▋▋▌ ▄▋▌▌▅▄█)
 
                
                
                
                
                
             
         
        
            
            
            
                
                mannequin: 
low health 
Slightly more agressive placement checks
crafting pass
desc update
No longer researchable
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from naval_update -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> naval_update
- stomped mannequin material changes on naval_update branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from ui_mipmap_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tagged more item icons to use the UI mipmap group
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed mannequin losing its skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
 
                
                
                
                
                
             
         
        
            
            
            
                
                LR and AK can be heard from 500 meters away
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to find a free spawn location when entering the portal
- keep trying spots alongside the portal until a free one is found
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added LODs and COL for farm barge kiosk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc
 
                
                
                
                
                
             
         
        
            
            
            
                
                uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge compile error fixes to naval update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Floating city medical bay progress
Merged rope bridge 
Lowered SSS on tarps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix server restart warning NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/portals -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to place barricades on train tracks when near/in a monument
 
                
                
                
                
                
             
         
        
            
            
            
                
                Force mannequin to always use male body type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move portal teleport code into DeepSeaManager.Portals.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get portals enter & exit at the "same position" instead of always spawning player in the center
- switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition
- ensure entiites enter & exit portals at the same relative position (enter north side, exit north side)
- adjust the position of the portal when entering and exiting
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted mannequin collider so it cant put it's arms through walls