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116,331 Commits over 3,987 Days - 1.22cph!

3 Months Ago
Rest of v4 unarmed anim set exports
3 Months Ago
merge from primitive
3 Months Ago
vm mini crossbow rig updated also deploy and admire animation edits
3 Months Ago
Hide local player arms when mounting the ballista
3 Months Ago
v4 crouch anim exports
3 Months Ago
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3 Months Ago
Added WASD controls to ballista
3 Months Ago
updated avatar settings on a few test anims
3 Months Ago
jungle ruins topologies for procmap testing, terrain blendmaps
3 Months Ago
Ballista swivel rotation
3 Months Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
3 Months Ago
player model NRE fix
3 Months Ago
Tweaks, inverted ballista up animator parameter
3 Months Ago
Tpose for fingers in avatar
3 Months Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
3 Months Ago
Correct meta rotations in the avatar (maybe)
3 Months Ago
Added leg animator to the player model, only enabled when mounting the ballista
3 Months Ago
merge from main
3 Months Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
3 Months Ago
Added better TAA sampling to reduce blurring
3 Months Ago
Removed ballista debug logs
3 Months Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
3 Months Ago
Avatar fixes to prevent submerged animations
3 Months Ago
Collision pass on ruin walls. Fixes to prefab settings.
3 Months Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
3 Months Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
3 Months Ago
re-merge from /indirect_instancing
3 Months Ago
merge from /main
3 Months Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
3 Months Ago
merge from arcticpack_itemstore_fixes
3 Months Ago
merge from ore_hotspot_position_fix
3 Months Ago
merge from simple_upgrade
3 Months Ago
merge from voiceprops_itemstore
3 Months Ago
merge from ore_sfx_fix
3 Months Ago
merge from hackweek_car_radio
3 Months Ago
merge from decal_nre_fix
3 Months Ago
Ice shader: triplanar normal map correction
3 Months Ago
Disable some now-duplicate options in graphics options screen
3 Months Ago
Merge from presets_editor/quality/
3 Months Ago
Merge from main
3 Months Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
3 Months Ago
Merge from main
3 Months Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
3 Months Ago
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3 Months Ago
Fixed incorrect hit sfx on all ores and wood piles
3 Months Ago
test files
3 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
3 Months Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
3 Months Ago
LOD settings
3 Months Ago
renaming of unarmed anims to match maya source and new convention