reporust_rebootcancel

122,212 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Fixes
2 Years Ago
Merge from main
2 Years Ago
Fixed bookmark deselecting on arrow press if there was only one entry
2 Years Ago
Cleanup
2 Years Ago
Scroll area adjusts to always be showing selected entry when using arrow/wheel selection
2 Years Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
2 Years Ago
Log workbench level when the craft was started instead of when the craft ends
2 Years Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
2 Years Ago
Merge from main
2 Years Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
2 Years Ago
Fixed UV issues on all control_panel meshes to match new oil_rig_trims textures Added control_panels_tall_crn_b variant
2 Years Ago
Prefab backup. Sign emissive tweaks.
2 Years Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
2 Years Ago
Fixed fuckup with biome masking
2 Years Ago
Push server info every hour instead of once at startup
2 Years Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
2 Years Ago
Log player who dropped item & log the player when it despawns
2 Years Ago
Improved embedded lighting on crew cabinets & elevator switch prefabs.
2 Years Ago
render bounds bug fix
2 Years Ago
hide pubic hair on equip
2 Years Ago
Data wip for AI_Lower
2 Years Ago
Reverted craggy's to previous
2 Years Ago
merge from double_saddle
2 Years Ago
Added support for anisotropic materials via specialized "Rust/Standard Anisotropic" shader set
2 Years Ago
Cherry picking 80342
2 Years Ago
Enabling GPU skinning (test)
2 Years Ago
Packed NMS lighting into its own prefab and organized it. Nixed distance flares from all the lights, because underground.
2 Years Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
2 Years Ago
Merge from main
2 Years Ago
Placement bug fixes, rotation fixes
2 Years Ago
AI_Lower initial setup
2 Years Ago
Fix for seat swapping
2 Years Ago
merge from main
2 Years Ago
merge from easter2023
2 Years Ago
Refactored AICoverPointEiditor.PlaceOnFloor so it can also be called from new AIMovePointEditor, for move point data editing.
2 Years Ago
Added "Place on floor" editor button for cover point objects. Initial move/cover data pass for area B.
2 Years Ago
test scene
2 Years Ago
merge from main
2 Years Ago
merge from demo_ui_true
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Unset IsSecurityDoor on all hinged.industrial doors so navmesh data generates correctly. S2P.
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
Enabled read/write access on mesh data needed for navmesh gen.
2 Years Ago
Added MonumentNavMesh to monument root, set MonumentInfo to have navmesh data.
2 Years Ago
more initial setup
2 Years Ago
merge from cinematic_tools
2 Years Ago
Merge fixes
2 Years Ago
Merge fixes
2 Years Ago
initial pass on AIZ size/position layouts. added initial AI prefab for merges.
2 Years Ago
Merge from main