reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
merge from main
2 Years Ago
potential fix for RustEmojiLibrary not found error
2 Years Ago
Fix PrefabPreProcess using Cast<> instead of OfType<> Add debug command to print all renderers and number of meshes they are rendering
2 Years Ago
Client & Server compile fixes
2 Years Ago
Fixed few issues for the Pumpjack
2 Years Ago
Update FP.Nexus (should fix "socket is not connected" errors while server is still booting)
2 Years Ago
merge from main
2 Years Ago
merge from hackweek-chat-emoji
2 Years Ago
merge from building_skins_3
2 Years Ago
Network++
2 Years Ago
network++
2 Years Ago
Brick skin is now unlocked if the user owns Adobe building skin - Temp for testing
2 Years Ago
▋▌▇▇▌▋▅ ▅██▋ ▇▅▄▌ ▉▉▍▆ (▋▅▇▆▆▋▍▅▋)
2 Years Ago
Force ocean fallback on metal (fixes occasional pink ocean in editor)
2 Years Ago
BaseVehicle and HotAirBalloon GetAngularVelocityServer fix
2 Years Ago
more wip
2 Years Ago
added valve anim clips, set up valve to turn on/off during pumpjack loop
2 Years Ago
aligned brick skin roof UVs proper
2 Years Ago
removed transition from animator, updated render lods and collision mesh connections, hid old pumpjack ladder in prefab
2 Years Ago
Old TV: texture size tweaks, added off variant, fixed LOD script, slight emissive fresnel to emulate glass thickness Proper static noise effect pending a small shader fix from D.
2 Years Ago
Static weapon ghost instance
2 Years Ago
Remove some now unused editor script code
2 Years Ago
Improved GetWeaponAtXY
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed dropped items not sleeping on Tugboat. This actually adds a system that fully disables the physics on any dropped items that aren't moving (local space) for a while, which might provide some general performance improvement. OnPhysicsNeighbourChanged event wakes the items on floors being destroyed etc.
2 Years Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
2 Years Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
2 Years Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
2 Years Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
2 Years Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
2 Years Ago
▋▍▉▍▍▆▇▄▄ ▅▆▍▍▅▄▄▄▋▄▊ ▆▉▌▌ █▊▇█▆▌▌▅▇▉▇ ▍▄▇▅ ▍▉██▆▅▍ ▍▌▊▉▊ ▉▄▌ ▊▅▅▋▉▇▍▍▋▅▇▅▊█▌▄ ▄▋▊▄▅▋ ▅▊ ▊▉▊▉▌▋▅▇▅▉.
2 Years Ago
Adjusting colliders so that the whole canopy now has colliders
2 Years Ago
Manifest, fixes demo issues
2 Years Ago
Cache notifies at runtime, no longer need to hook them up to the Wearable component
2 Years Ago
Added support for clothing to turn off specific meshes if something goes into the back slot Hooked up on abyss suit as an example, disables oxygen tanks while parachute is equipped
2 Years Ago
Add new back clothing slot Update hazmats to allow back pieces to be worn at the same time
2 Years Ago
Fixed so doors (and other placeholder entities) will always show default skin outside of network range Massively simplify render component stripping for instanced prefabs Revert MaterialReplacement so it still adds to prefabs & strips them out right after for instanced prefabs
2 Years Ago
Prefabs updated after removing field
2 Years Ago
Remove "HideInsideNetworkRange" field
2 Years Ago
Move "HideInsideNetworkRange" from individual `InstancedMeshFilter` to `InstancedEntityComponent` Move code to only show instanced rendering outside network range from `PrefabScheduler` to `EntityScheduler`
2 Years Ago
Fix neon sign paintable layers not being transparent in unpainted areas
2 Years Ago
Disable applyToSkinRenderers for all neon signs to fix frame animations not working
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
added oil jack belt and metal mesh colliders to pumpjack prefab
2 Years Ago
merge from cleanup
2 Years Ago
Remove some debug logging.
2 Years Ago
merge from weapon_racks
2 Years Ago
updated pumpjack static prefab