reporust_rebootcancel

122,212 Commits over 4,048 Days - 1.26cph!

2 Years Ago
new road barrier textures
2 Years Ago
Cherry picking 80313
2 Years Ago
Cherry picking 80313
2 Years Ago
Merge from main
2 Years Ago
Enabling multithreaded networking by default for both client and server Adding -nonetworkthread startup parameter to disable multithreaded networking
2 Years Ago
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
2 Years Ago
Fixed broken map marker on MLRS UI
2 Years Ago
Don't allow pings in hardcore mode Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
2 Years Ago
Mouse wheel control edit
2 Years Ago
Renamed demo.hud to demo.ui and made it true by default Demo shot editor will now be enabled by default for all players
2 Years Ago
Move to next/prev entry on computer UI with arrow keys or mouse wheel
2 Years Ago
Merge from more_map_markers
2 Years Ago
Client compile fix
2 Years Ago
Spike WIP
2 Years Ago
Fixed computer UI allowing player to open inventory
2 Years Ago
Show HP bar (and text) on the computer monitor when remote controlling entities
2 Years Ago
Update teleport2marker to work with new marker system: -Will first attempt to read a string argument and match it to the marker name (eg. "teleport2marker home" will teleport to the home marker) -Next attempt will read an integer argument and will go to that marker in the list, list is ordered from oldest to newest (eg."teleport2marker 3" will teleport to 3rd oldest marker) -Last attempt will just cycle through available markers (eg. "teleport2marker" will move to a different marker each time it's run)
2 Years Ago
Show all icons and colours in the edit UI instead of using the cycle buttons
2 Years Ago
Scaled down size of map markers to more closely match existing designs Remove old team leader map marker prefab (we use a single prefab now)
2 Years Ago
Log item definitions on startup
2 Years Ago
Added missing bunker_door_alt_spec texture
2 Years Ago
Fixed clipping door Scene2prefab
2 Years Ago
BillBTestMap cleanup
2 Years Ago
Fixed some depth issues for map markers when editing. The marker being actively edited will now always appear in front of any other markers and will return to it's regular depth once the edit is finished
2 Years Ago
2 Years Ago
Add 'stats_blacklist' convar to manually exclude events Update analytics urls Add 'pending_analytics' convar to get the amount of pending events Add 'high_freq_stats' convar to disable common high frequency events Enable saving for analytics convars
2 Years Ago
Subtract 80247 - may have caused deploy bug
2 Years Ago
Merge from main
2 Years Ago
Custom vertex stream stuff with the updated shader. Scene backup
2 Years Ago
Height and normals match the match the terrain perfectly.
2 Years Ago
Subtract 80274 - reinstate 80250
2 Years Ago
Update error handling for FP account notices so it handles Steam errors better (and if there is an error then don't disconnect from the server)
2 Years Ago
Fix egg suit removing the skin color from the first person legs
2 Years Ago
PixelLit Advanced shader tweaks from Diogo Scene backup & related files.
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Accurate terrain matching.
2 Years Ago
Added cpu_priority & cpu_affinity console commands
2 Years Ago
Merge from main
2 Years Ago
Merge from main -> cpu_affinity_test
2 Years Ago
Fix single wood door not using deploy whitelist
2 Years Ago
ferry ramp flaps texture redo
2 Years Ago
Merge from main -> door_deploy_fix
2 Years Ago
subtracting 80250 - player reported issues with deployment
2 Years Ago
manifest
2 Years Ago
More accurate heightmap baking
2 Years Ago
Merge from main
2 Years Ago
2 Years Ago
merge from main
2 Years Ago
merge from facepunch_pool_2