reporust_rebootcancel

122,051 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Really dumb placeholder gun holder
2 Years Ago
Merge from main
2 Years Ago
Scene backup
2 Years Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
2 Years Ago
Merge from main
2 Years Ago
Finalizing prefab / scene backup
2 Years Ago
merge from rust_metrics
2 Years Ago
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2 Years Ago
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2 Years Ago
Reduced variant count on nature shaders
2 Years Ago
Add a mission event type for damaging/hurting an entity Add a mission objective to deal X damage to a type of entity
2 Years Ago
Drastically reduced variant count on rust std shaders
2 Years Ago
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2 Years Ago
Add a generic TryFindNearby method to MissionObjective to reduce duplication
2 Years Ago
compound s2p
2 Years Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
2 Years Ago
Add a new mission objective type to mount a specific mission entity
2 Years Ago
Fixed shader warnings
2 Years Ago
delete unused weapon rack item/prefab
2 Years Ago
Optimize shaders for lighter input assembly: uv0 included, uv1 opt-out, uv2 opt-in (e.g. wind), uv3 nuked
2 Years Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
2 Years Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
2 Years Ago
test save
2 Years Ago
Use pooling for clientside peg models
2 Years Ago
new road segments LODs and Colliders, prefabs
2 Years Ago
merge from main RC
2 Years Ago
codegen + phrases
2 Years Ago
removed screen from attack heli main console
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from pistol_slide_remerge2
2 Years Ago
Merge from main
2 Years Ago
Temporarily let the gunner also be a pilot, just for easier testing
2 Years Ago
Fixed not being able to mount gunner seat due to 'clipping'
2 Years Ago
Fixed several bugs with separate client/server
2 Years Ago
Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
2 Years Ago
Merge from main
2 Years Ago
Reworked inverse mode into a new conveyor mode option: Or: Current behaviour, transfers start if any item filters pass And: Transfers start once all item filters pass Not: Only items not in the filter are transferred
2 Years Ago
Server compile fixes
2 Years Ago
Mounting fix
2 Years Ago
Merge from industrial
2 Years Ago
Tighten up AudioImportAnalyzer thresholds for ogg/streaming/etc Update AudioClip import settings using new AudioImportAnalyzer settings
2 Years Ago
Merge from industrial
2 Years Ago
music import setting tweaks
2 Years Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
2 Years Ago
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2 Years Ago
Fixed being able to start the electric furnace with less than 3 power
2 Years Ago
Fix parsing errors on some inputs on the conveyor filter screen