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126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
New tugboat deck material
2 Years Ago
Diver cine materials
2 Years Ago
merge from main
2 Years Ago
ferry terminal S2P
2 Years Ago
decals detail pass some terrain gaps fixes
2 Years Ago
ferry terminal S2P
2 Years Ago
Integrated the spotlight in front of the building into the pavement Lighting prefab updated
2 Years Ago
Adding the new cobalt posters
2 Years Ago
merge from PhysicsLayerRevamp
2 Years Ago
Merge from diversuit
2 Years Ago
Dir backups
2 Years Ago
Merge from media_projects/ferryterminal_media
2 Years Ago
Parent merge
2 Years Ago
Parent merge
2 Years Ago
Water hits are now handled right in GamePhysics.Trace / TraceAll since the previous way of doing it did not correctly sort water hits and physics hits (could return water hit even though physics hit was in front of it) Fixed drinking dialog weirdness Fixed AddToWater only adding 1/4 of the ocean to the water map Added normal to WaterSystem.Trace (currently always returns Vector3.up)
2 Years Ago
Fixed a whole lot of not-editor-only stuff that needed to be editor-only
2 Years Ago
weaponrack_tall deploy/socket tweaks
2 Years Ago
Put #if EDITOR around SimpleBonesRightClick, same as the main SimpleBones class has (who is writing these plugins?)
2 Years Ago
Removed the custom assembly that the Rokoko plugin was using. This was causing Unity to treat the contents of the Editor folder as not Editor-only content.
2 Years Ago
#if CLIENT flags around ViewModelRendererUpdate code
2 Years Ago
Updated deploy/sockets for weaponrack_wide
2 Years Ago
Updated placement guide mesh for weaponrack_wide
2 Years Ago
nuked barge
2 Years Ago
terrain tweaks
2 Years Ago
ferry terminal S2P
2 Years Ago
HLOD update Basic dressing for office floor of terminal building (inaccessible)
2 Years Ago
merge from steamworks157
2 Years Ago
Remove duplicated drop mag event Fixed hide events not specifying full transform path Added new meshes to LOD group
2 Years Ago
Fixed incorrect effect folder path
2 Years Ago
Remove old rifle entity
2 Years Ago
Merge from media_projects/ferryterminal_media
2 Years Ago
Parent merge
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Fixed a mesh light on the tugboat not marked as dynamic
2 Years Ago
Tuboat doors, 2 on top, one below
2 Years Ago
Revert 82449, CheckSleepState
2 Years Ago
Disable ragdoll collision with Vehicle Detailed layer - for now
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Merge from PhysicsLayerRevamp
2 Years Ago
Some IsDynamic fixes and LOD improvements.
2 Years Ago
Ignore corpses when doing a TriggerParent clipping check because they have a huge entity bounds - much larger than the actual model
2 Years Ago
Switch other diver pickaxe prefabs to use FP.BurstCloth instead of EZ soft bone
2 Years Ago
Merge from diversuit/burstcloth
2 Years Ago
Fixed scrap heli prefab, which got corrupted in the recent merge
2 Years Ago
Support length constraints in FP.BurstCloth (for custom min/max instead of hardcoded 0-100%) Refactor calculation order in FP.BurstCloth to help things propagate better Tweak starting bone positions and apply length constraints to diver pickaxe VM
2 Years Ago
Can still interpolate if there's a parent but it's not a moving one