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126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Merge from aux2/ferry_merge (ferry_terminal)
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Added pump model to the pumpjack
2 Years Ago
Updated tugboat door mesh Tugboat interior mesh update
2 Years Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
2 Years Ago
Merge from ferry_terminal/shader-merge4
2 Years Ago
Changeset merge from shader-improvements
2 Years Ago
going through lists of checks for brick skin release
2 Years Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
2 Years Ago
Fixed forward shaders sampling light proxy volume (not used)
2 Years Ago
Fixed compile errors
2 Years Ago
disabling crunch compression on building parts texture atlases
2 Years Ago
disabling crunch compression on building parts texture atlases
2 Years Ago
Refactor `InstancedEntityRenderScheduler` into `InstancedEntityScheduler` and `InstancedRenderScheduler` First cleanup of code
2 Years Ago
All instanced rendering commands restricted to admins
2 Years Ago
Fix windmill scale being wrong as we weren't taking the full scale of individual MeshRenderers into account
2 Years Ago
merge from main
2 Years Ago
caves S2P
2 Years Ago
3p torch, melee override updates
2 Years Ago
updated torch entity
2 Years Ago
Cherry picked 83457 => Fixed deferred decal lighting
2 Years Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
2 Years Ago
caves modules re-lighting (and fixing some OP lights along the way)
2 Years Ago
Fixed Cliff_LOD shader pragma
2 Years Ago
Cherry picked 83372, 83382, 83383, 83450
2 Years Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
2 Years Ago
Applied 83295 without water5 => Fixed post-merge shader errors
2 Years Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
2 Years Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
2 Years Ago
Ambient lighting reapplied (based on 83385)
2 Years Ago
3p torch updates
2 Years Ago
tweaks to lighting prefab (floating prefabs)
2 Years Ago
added some off lights to balance lit one on buildings
2 Years Ago
merge from navmesh_spam_fix
2 Years Ago
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
2 Years Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed normals missing entirely from rivers (and I think lakes)
2 Years Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
2 Years Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
2 Years Ago
Use vehicle spawn points for tugboat instead of generic ones
2 Years Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
2 Years Ago
Merge from main
2 Years Ago
Merge from diversuit
2 Years Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.