reporust_rebootcancel

126,895 Commits over 4,109 Days - 1.29cph!

2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
2 Years Ago
Fixed wrong collider type on the rocket / changed it to metal instead of concrete Changed Terrain Anchor Placement Distance to 32 and generated new anchors Scene2prefab
2 Years Ago
2 Years Ago
Cleanup for moving 1/2
2 Years Ago
Fixed wrong floor sound on level -3 Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location Scene2prefab
2 Years Ago
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
2 Years Ago
Added highlight multiplier to 6-point particle shader
2 Years Ago
fix too many road bradleys spawning
2 Years Ago
Fixed light orientation issues in "Particles/Pixel Lit 6-Point"; updated lightmap pos/neg layout
2 Years Ago
Cherry picked 80238 (refraction fix)
2 Years Ago
Added light intensity and ambient lighting control to "Particles/Pixel Lit 6-Point"
2 Years Ago
6P Mat update & scene backup
2 Years Ago
merge from main
2 Years Ago
merge from Rustplus_changes
2 Years Ago
merge from building_skins_3
2 Years Ago
Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1 Added a small geometry lip around the mesh to hide any gaps Scene2prefab
2 Years Ago
Small motion flow correction/optimization in "Particles/Pixel Lit Advanced"
2 Years Ago
Added 6point lightmaps with new layout (positive, negative)
2 Years Ago
Added "Particles/Pixel Lit 6-Point" wip (dir light only)
2 Years Ago
Adjusted shader inputs.
2 Years Ago
experimental -> experimental/release
2 Years Ago
main -> release
2 Years Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
2 Years Ago
fix for deployables socket angle rejection not working on adobe roof
2 Years Ago
merge from main
2 Years Ago
Final Phrases + codegen checks network++
2 Years Ago
merge from wipe_timer_improvements
2 Years Ago
merge from stash_deploy_fix
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
nuclear_missile_silo/flyby
2 Years Ago
merge from building_skins_3
2 Years Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
2 Years Ago
Don't show "Killed By" in the death info if there's nothing to put there. Replace the "With a..." header with "Killed by..." instead. This is all working but has broken the animation a little, so branching for now.
2 Years Ago
Improved death screen info if killed by silo hatch damage trigger
2 Years Ago
jet flight sound updates
2 Years Ago
Raised default ragdoll and corpse sleep thresholds
2 Years Ago
2 Years Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
2 Years Ago
Added FixedUpdate to Client.cs and a static BufferList or ragdolls on the client. Call Ragdoll.SyncPosToPin each FixedUpdate tick. Avoids needed a FixedUpdate on every Ragdoll, which is slower than calling items in a list.
2 Years Ago
Aftersmoke WIP
2 Years Ago
Afterglow stuff & scene backup
2 Years Ago
Fix for high orientation & ground fx WIP
2 Years Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
2 Years Ago
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
2 Years Ago
Orientation improvs / backup
2 Years Ago
merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from nuclear_missile_silo/flyby