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121,628 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Merge Main -> MoreCabooseFixes
2 Years Ago
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2 Years Ago
Added cleaned static decor xmas prefabs for dressing purposes
2 Years Ago
EntityComponents can now be serialized. BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled. Added PlayerModel.SetBlendShapesMode() Gingerbread men now toggle between idle/angry face blendshapes. ProtoBuf / codegen. Gonna merge this tomorrow morning after I've doubled checked it all.
2 Years Ago
Cleanup & naming
2 Years Ago
Removed RendererBatch script for water junk piles
2 Years Ago
Mats & scene backup
2 Years Ago
Merge from water5
2 Years Ago
Removed temp folder
2 Years Ago
run protobuf gen
2 Years Ago
For matt
2 Years Ago
Scene backup
2 Years Ago
Fixed supply drop red siren (light) animator culling close range
2 Years Ago
Junkpile bushes now block AI line of sight.
2 Years Ago
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
2 Years Ago
Fixed door controller and bucksin typos
2 Years Ago
Updated fuel and food crate loot panel title
2 Years Ago
tweaked colour values, wip
2 Years Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
2 Years Ago
Removed car parts spawns from non vehicle junkpile spawns
2 Years Ago
Slightly lowered NPC junkpile chance
2 Years Ago
Made a MaterialPropertyBlockInspector to try and diagnose hair colouring issues
2 Years Ago
Merge Main -> MoreCabooseFixes
2 Years Ago
model_setup_2 importer preset
2 Years Ago
Bday09 scene + assets backup
2 Years Ago
Icon
2 Years Ago
Tarps, halloween prefabs/textures backup
2 Years Ago
Book models backup
2 Years Ago
Cleanup
2 Years Ago
Fix 'Cannot set the parent of the GameObject' error if client disconnects while near a modular car with glass damage decals on its windscreen
2 Years Ago
Gingerbread man NPC, inventory loadout, item def WIP BlendShape controller for face animations
2 Years Ago
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
2 Years Ago
Further material tweaks for fringe lighting situations
2 Years Ago
2 Years Ago
Tweaks
2 Years Ago
Scene backup / farm stuff Icicle & snowman material iteration
2 Years Ago
Add BrightSoftCake and DarkSoftCake physic materials (all of these materials have the same physics properties as concrete)
2 Years Ago
Add gingerbread physics material
2 Years Ago
S2P Trainyard
2 Years Ago
Fixed TrainYard scene having a random caboose added
2 Years Ago
Merge from main/xmas_2022
2 Years Ago
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
2 Years Ago
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2 Years Ago
Asset farm
2 Years Ago
Update cake tunnel meshes and prefabs
2 Years Ago
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
2 Years Ago
Updated gingerbread barricades textures
2 Years Ago
Gingerbread man lods, proper wearable prefab setup
2 Years Ago
merge from io_deploy_fix
2 Years Ago
Fixed elite create inventory item spawns amount exceeding available inventory slots