126,895 Commits over 4,109 Days - 1.29cph!
merge from nuclear_missile_silo
Fixed wrong collider type on the rocket / changed it to metal instead of concrete
Changed Terrain Anchor Placement Distance to 32 and generated new anchors
Scene2prefab
Fixed wrong floor sound on level -3
Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location
Scene2prefab
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
Added highlight multiplier to 6-point particle shader
fix too many road bradleys spawning
Fixed light orientation issues in "Particles/Pixel Lit 6-Point"; updated lightmap pos/neg layout
Cherry picked
80238 (refraction fix)
Added light intensity and ambient lighting control to "Particles/Pixel Lit 6-Point"
6P Mat update & scene backup
merge from Rustplus_changes
merge from building_skins_3
Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1
Added a small geometry lip around the mesh to hide any gaps
Scene2prefab
Small motion flow correction/optimization in "Particles/Pixel Lit Advanced"
Added 6point lightmaps with new layout (positive, negative)
Added "Particles/Pixel Lit 6-Point" wip (dir light only)
experimental -> experimental/release
downsampling textures in PS for better visuals (unity's downsampling is crap)
fix for deployables socket angle rejection not working on adobe roof
Final Phrases + codegen checks
network++
merge from wipe_timer_improvements
merge from stash_deploy_fix
merge from building_skins_3
merge from nuclear_missile_silo
nuclear_missile_silo/flyby
merge from building_skins_3
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
Don't show "Killed By" in the death info if there's nothing to put there. Replace the "With a..." header with "Killed by..." instead. This is all working but has broken the animation a little, so branching for now.
Improved death screen info if killed by silo hatch damage trigger
Raised default ragdoll and corpse sleep thresholds
Change the up/down button lighting in the elevator if the elevator can't move in that direction
Added FixedUpdate to Client.cs and a static BufferList or ragdolls on the client. Call Ragdoll.SyncPosToPin each FixedUpdate tick. Avoids needed a FixedUpdate on every Ragdoll, which is slower than calling items in a list.
Afterglow stuff & scene backup
Fix for high orientation & ground fx WIP
Fixed some priority issues
Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
Orientation improvs / backup
merge from nuclear_missile_silo
merge from nuclear_missile_silo/flyby