121,628 Commits over 4,048 Days - 1.25cph!
Merge Main -> MoreCabooseFixes
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Added cleaned static decor xmas prefabs for dressing purposes
EntityComponents can now be serialized.
BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled.
Added PlayerModel.SetBlendShapesMode()
Gingerbread men now toggle between idle/angry face blendshapes.
ProtoBuf / codegen.
Gonna merge this tomorrow morning after I've doubled checked it all.
Removed RendererBatch script for water junk piles
Fixed supply drop red siren (light) animator culling close range
Junkpile bushes now block AI line of sight.
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
Fixed door controller and bucksin typos
Updated fuel and food crate loot panel title
tweaked colour values, wip
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
Removed car parts spawns from non vehicle junkpile spawns
Slightly lowered NPC junkpile chance
Made a MaterialPropertyBlockInspector to try and diagnose hair colouring issues
Merge Main -> MoreCabooseFixes
model_setup_2 importer preset
Bday09 scene + assets backup
Tarps, halloween prefabs/textures backup
Fix 'Cannot set the parent of the GameObject' error if client disconnects while near a modular car with glass damage decals on its windscreen
Gingerbread man NPC, inventory loadout, item def
WIP BlendShape controller for face animations
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
Further material tweaks for fringe lighting situations
Scene backup / farm stuff
Icicle & snowman material iteration
Add BrightSoftCake and DarkSoftCake physic materials (all of these materials have the same physics properties as concrete)
Add gingerbread physics material
Fixed TrainYard scene having a random caboose added
Merge from main/xmas_2022
Lods for gingerbread woman, gingerbread woman prefab setup. Tweaks to gingerbread man skinning.
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Update cake tunnel meshes and prefabs
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
Updated gingerbread barricades textures
Gingerbread man lods, proper wearable prefab setup
Fixed elite create inventory item spawns amount exceeding available inventory slots