121,622 Commits over 4,048 Days - 1.25cph!
scaled up bulbs 40% and added varied colour version
Rename scripts.
Fix NRE with throw mounted weapon sounds.
Codegen.
Folder cleanup. Manifest.
Added building pieces with fixed pivot rotations. Added to new folders so they don't overwrite the existing ones.
Delete the stuff I added but don't need from Tom's previous hackweek branch.
merge from main, new branch
Junkpile scientist take cover for longer when attacker is far away
Deleted custom chase state and reverted to BaseChaseState. Not needed for gingerbreads.
Move blendshape control stuff from GingerbreadBrain to GingerbreadNPC
Refactored GingerbreadNPC so it doesn't override Scarecrow, ready for future changes.
Switch Gingerbread NPC to use ginger bread brain.
Added separate ginger bread AI design file.
Added GingerBread brain.
Removed temp code from ScarecrowBrain.
Moved ScarecrowNPC and ScarecrowBrain to new Gingerbread folder.
Added gingerbread custom states.
Chocolate trims texture WIP
Added chocolate bars and candy canes to all tunnel meshes
Updated tunnel prefabs
Flute now has MIDI notes from C4 - B6
Fixed some issues when pitching notes down
Unsaved acoustic guitar changes, raise note range to B5
Jerry can guitar now goes from E2 to B5
Fixed some editor UI issues when clearing assigned notes
Extended MIDI note range on acoustic guitar (now covers E2 - D#4)
Fixed NRE when playing an invalid MIDI code
Added LODGroups to primitive cubes (for modders) that didn't have them. The only one I've left without an LODGroup is terrain_blend_cube, as that seems likely to be used in a way that's large-scale and needed at a distance.
Filled in MIDI bass guitar notes up to D#4 (range is now E1 to D#4)
Added framework for adding extra MIDI notes to an instrument by pitch shifting existing notes
Fixed G#2 missing it's MIDI note on bass guitar
▍▊▍▊ ▅█▊▅ ▇▄▊█ █▆▅▉█▌ (█▍▍▉▅▋▍ ▅▋ ▄█▅█ ▍█▅▋▄▌?)
Increase time between dealer moves to 1s
Show neutral dealer face in a standoff
Add a wait between each of the Blackjack dealer's moves
merge from xmas_monuments
Merge MoreCabooseFixes -> Main
Fix project settings defines
Testing a fix for some clothing blocking nametags by adding a configurable offset per wearable
Fixes core issue but introduces other issues like nametags getting culled early because the check point is off screen
Committing anyway, will have a think about a better solution
Fixed some material faults with gingerbread impacts
Fix NRE when deleting a gingerbread corpse
Added ModelViewer namespace to keep this all contained. Added #if UNITY_EDITOR to everything
Refactor, fix loot panel name, compile fixes
Fixed modular car lockable status change not immediately updating the modular conditionals
Don't copy clothing to gingerbread man
Remove LODGroups on gingerbread gibs (we set up the LOD at runtime)
Use Male/Female gibs
gingerbread man/woman cinematic models with bone face setup
Added gingerbreadwoman gibs