reporust_rebootcancel

126,946 Commits over 4,109 Days - 1.29cph!

2 Years Ago
Indoor area move/cover points
2 Years Ago
merge from main
2 Years Ago
merge from facepunch_pool_2.1
2 Years Ago
Walled off outdoor area. Added an interior office kind of area.
2 Years Ago
Charms baseline
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
█▊▌▅▋ ▍█▉▉▌ ▅▇▉▊▉▆ ▅▊ ▋▄ ▉▍▅▇ ▅▇▊▋▌▇
2 Years Ago
enabled stochastic tiling on lava lake
2 Years Ago
lava lake bergs and sheets variants made from iceberg set
2 Years Ago
Disable animal spawns in arena
2 Years Ago
Addes stochastic tiling option to standard-flow
2 Years Ago
Added Lake in Topology Not for most grasses as they can spawn on custom map lakes as they don't follow the same rules as procmap. This should not impact procmap visuals in any way.
2 Years Ago
tweaked lava haze damage volume down created variants of arid decor clutter to make lava biome versions
2 Years Ago
merge from main
2 Years Ago
merge from TwitchRivals_changes
2 Years Ago
Lava biome terrain foliage variants
2 Years Ago
Added server convar Voice.ToggleVoiceRangeBoost, takes a player and a state (eg."ToggleVoiceRangeBoost Sam 0") Added replicated convar Voice.VoiceRangeBoostAmount, any player with range boost toggled will have their voice audio range increased by this amount (clamped between 0 and 200). This range also increases the range at which players will receive voice network packets around that player
2 Years Ago
Fixed border appearing behind the model
2 Years Ago
Skin viewer now on a rendertexture
2 Years Ago
Parent merge
2 Years Ago
Anim project backups
2 Years Ago
Weapon hold mask
2 Years Ago
Cinematic postfx volume preset
2 Years Ago
NVG scientist + laptop rig backup. Updated cine prefab menu list
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
MenuUI.ItemStore revert
2 Years Ago
Reverting menu stuff
2 Years Ago
Reverted MenuUI back to screen space overlay style (same as on Main). Too many issues with how I implemented this last hack week, going to redo it a better way.
2 Years Ago
Added option to not build world navmesh to gamesetup/bootstrap. Don't build it for test arena to decrease start time.
2 Years Ago
Added UI buttons for spawning each type of Scientists, picks a random spawn point each click. Added "Kill Scientists" button to kill all spawned AI. Reset button now kills all AI too.
2 Years Ago
Added some spawn points
2 Years Ago
Added some initial move/cover points to get things working
2 Years Ago
Delete a bunch of scene stuff to speed up play/start time
2 Years Ago
Initial basic setup. Scene. Added script for UI controls. Added simple geometry and set it up as a monument/navmesh so it automatically gets navmesh built. Default ai.move to true for arena. Auto teleport player to test arena spawn location when starting the scene. Added a Reset button to UI that for now just puts the player back at the spawn point.
2 Years Ago
Second attempt
2 Years Ago
folder and project setup
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from TwitchRivals_changes
2 Years Ago
tea icon
2 Years Ago
Added gibs to the quarry deployable. task complete!
2 Years Ago
merge from main
2 Years Ago
merge from TwitchRivals_changes
2 Years Ago
merge from cui_update_rpc
2 Years Ago
lava basic damage volumes changed lava flow map to exr
2 Years Ago
Fixed standard-flow shader + nuked spec version
2 Years Ago
Renamed Super Tea to Super Serum to fit in with Rivals narrative