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121,620 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Merge from water5
2 Years Ago
Added env fish to asset bundle
2 Years Ago
added broken rusted bogies for caboose added staticcaboose.entity prefab variant added materials and textures for the new broken bogies reduced the size of existing bogie textures
2 Years Ago
only generating / displacing using the correct number of octaves depending on quality settings.
2 Years Ago
tinsel strip, holly, light strip, sleigh bell, new material, first pass
2 Years Ago
proper detail layer on gingerbread men mats
2 Years Ago
gingerbread men high res mats
2 Years Ago
gingerbread woman texture fix
2 Years Ago
more junkpile cover point improvements
2 Years Ago
Fixed junkpile_i cover points
2 Years Ago
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
2 Years Ago
Added sneak and non-vision max distance settings to AIBrain
2 Years Ago
Merge from client_ai_state_and_blendshapes
2 Years Ago
Gingerbread men maniacally alternate between happy and angry facial blendshapes when in an aggressive state.
2 Years Ago
merge from xmas22
2 Years Ago
Merge from main
2 Years Ago
Show the power costs of the conveyor and crafter in the inventory
2 Years Ago
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2 Years Ago
Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
2 Years Ago
▉▊▉▉▋▅▉▉ ▌▊▍▄▄▍▊█ ▊▅▅▄▊ ▊▌▄ ▊█▊▇▍▊▅ ▉▇▍▅▇██▇ ▄▍▆▇▌▋▊ ▍▅ ▊▄▌▇ ▍▄▊▌▌█ ▌▇ ▉▅▉ ▆▉ █▋▄ ▌▆▄▆▋▅▅▇ ▇▍▇▄██▋▌▋▋▉▆▇ (▆▉▍▉▄█▋ ▋▅▆▆ ▌▍▇▇▄ ▊▉▌ ▌▆▉ ▌▅▌ ▌▄▇ ▊█▋▌█▊ ▊▋▅▊▋ ▊▇!)
2 Years Ago
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2 Years Ago
Add support for a different material to apply to the extruded parts of the pipe
2 Years Ago
Add a tiling UV pattern to the pipes
2 Years Ago
Added icon for simplelight (admin item)
2 Years Ago
Removed the various LODGroup and RendererLOD scripts from the Caboose Dressing prefab and combined them all into a single new LODGroup. Adjusted the cutoffs.
2 Years Ago
Icon scene backup
2 Years Ago
Added individual icons for NPC wearable items (scientist, peacekeeper, arctic scientist, heavy scientist, bandit guard, dweller jump suits + gas mask)
2 Years Ago
Fixed icon sharpening issues with a few wearable items
2 Years Ago
Merge from main
2 Years Ago
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute) Server side helicopter gibs now use continuous collision detection
2 Years Ago
Enable/disable the caboose window quads with the lights
2 Years Ago
Merge from xmas_2022
2 Years Ago
Bday09 scene + material backup
2 Years Ago
Basic lightbulb shader & related files
2 Years Ago
Added the abilty for GIbbable components to create gibs with continuous collision detection Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
2 Years Ago
Potential fix for NRE when clearing console on a fresh boot
2 Years Ago
Fixed the caboose ceiling light bulb being nigh on invisible when off
2 Years Ago
gingerbread man gibs lods
2 Years Ago
Fixed caboose bug causing lights to not work anymore
2 Years Ago
Improved handling on the small screen for having too many cards as well
2 Years Ago
Blackjack - Main screen handles the dealer having >7 cards
2 Years Ago
gingerbread man gibs
2 Years Ago
Merge Main -> MoreCabooseFixes
2 Years Ago
▋▄▇▌█▋▇██▇█▍▆ ▆█▍▉ "▌▅▅▌▌▋█▅▆" ▊▄▄▊▌▄▌ ▄▉▌ ▉▍▆▉+
2 Years Ago
Added cleaned static decor xmas prefabs for dressing purposes
2 Years Ago
EntityComponents can now be serialized. BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled. Added PlayerModel.SetBlendShapesMode() Gingerbread men now toggle between idle/angry face blendshapes. ProtoBuf / codegen. Gonna merge this tomorrow morning after I've doubled checked it all.
2 Years Ago
Cleanup & naming
2 Years Ago
Removed RendererBatch script for water junk piles
2 Years Ago
Mats & scene backup
2 Years Ago
Merge from water5