121,620 Commits over 4,048 Days - 1.25cph!
Added env fish to asset bundle
added broken rusted bogies for caboose
added staticcaboose.entity prefab variant
added materials and textures for the new broken bogies
reduced the size of existing bogie textures
only generating / displacing using the correct number of octaves depending on quality settings.
tinsel strip, holly, light strip, sleigh bell, new material, first pass
proper detail layer on gingerbread men mats
gingerbread men high res mats
gingerbread woman texture fix
more junkpile cover point improvements
Fixed junkpile_i cover points
Junkpile scientists are now more defensive in behaviour when player is further away. Attack range reduced.
Added sneak and non-vision max distance settings to AIBrain
Merge from client_ai_state_and_blendshapes
Gingerbread men maniacally alternate between happy and angry facial blendshapes when in an aggressive state.
Show the power costs of the conveyor and crafter in the inventory
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Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
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Add support for a different material to apply to the extruded parts of the pipe
Add a tiling UV pattern to the pipes
Added icon for simplelight (admin item)
Removed the various LODGroup and RendererLOD scripts from the Caboose Dressing prefab and combined them all into a single new LODGroup. Adjusted the cutoffs.
Added individual icons for NPC wearable items (scientist, peacekeeper, arctic scientist, heavy scientist, bandit guard, dweller jump suits + gas mask)
Fixed icon sharpening issues with a few wearable items
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute)
Server side helicopter gibs now use continuous collision detection
Enable/disable the caboose window quads with the lights
Bday09 scene + material backup
Basic lightbulb shader & related files
Added the abilty for GIbbable components to create gibs with continuous collision detection
Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
Potential fix for NRE when clearing console on a fresh boot
Fixed the caboose ceiling light bulb being nigh on invisible when off
gingerbread man gibs lods
Fixed caboose bug causing lights to not work anymore
Improved handling on the small screen for having too many cards as well
Blackjack - Main screen handles the dealer having >7 cards
Merge Main -> MoreCabooseFixes
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Added cleaned static decor xmas prefabs for dressing purposes
EntityComponents can now be serialized.
BaseAIBrain now serialises and syncs current AI state client-side if SendClientCurrentState is enabled.
Added PlayerModel.SetBlendShapesMode()
Gingerbread men now toggle between idle/angry face blendshapes.
ProtoBuf / codegen.
Gonna merge this tomorrow morning after I've doubled checked it all.
Removed RendererBatch script for water junk piles