reporust_rebootcancel

121,929 Commits over 4,048 Days - 1.26cph!

3 Years Ago
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3 Years Ago
Improved system for Blackjack loading from save. Fixes Blackjack not being playable after server restart.
3 Years Ago
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3 Years Ago
Root merge
3 Years Ago
Merge from main
3 Years Ago
Merge from static_group
3 Years Ago
Merge from main
3 Years Ago
Merge Caboose -> Main
3 Years Ago
Player can double down on any two cards if neither is an ace (some rules only allow DD on a card value of 9-11). They double their bet and receive one extra face up card. The bet is then dealt with normally (some rules say that if the dealer has Blackjack, the dealer only collects the amount of the original bet).
3 Years Ago
Disable HLOD mesh in Awake, prevents HLOD meshes appearing briefly when connecting to a game
3 Years Ago
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child Now supports undo/redo
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Can't double down if card count is not == 2
3 Years Ago
Added killcars, killminis, killscraphelis, killtrains, and killboats convars. Works the same as killanimals but more humane.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Extended caboose parent trigger height even further
3 Years Ago
Extended caboose parent trigger height
3 Years Ago
Trainyard HLOD
3 Years Ago
Merge from main (stomp trainyard changes locally)
3 Years Ago
Flame iteration & scene backup
3 Years Ago
Scene backup
3 Years Ago
Fixed caboose slot machines not showing their UI canvas
3 Years Ago
Merge Caboose -> Main
3 Years Ago
Fixed the card game UI freaking out (infinite NREs) if the caboose is destroyed while players are using blackjack/poker
3 Years Ago
Floating flame sequence to augment any base fire atlas.
3 Years Ago
merge from electricity_splitter_update_fix
3 Years Ago
merge from connected_time_fix
3 Years Ago
Upwards pointing generic slightly rounded bottom flame atlas. (Hobo barrels)
3 Years Ago
merge from halloween2022/fixes
3 Years Ago
Merge from main -> client_stall_detection
3 Years Ago
Consolidate some logic for getting GC info
3 Years Ago
Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
3 Years Ago
Added soft blend to the Molotov ground fire, now that the shader bug has been sorted.
3 Years Ago
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3 Years Ago
BBQ deployed prefab updated with facelifted elements.
3 Years Ago
Nuclear missile silo scene progress
3 Years Ago
Concrete debris decals Decals prefab and texture changes
3 Years Ago
merge from main
3 Years Ago
backport 75735 fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
3 Years Ago
Fixed Franks typos, torso and legs are now correct
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed cursed cauldron triggers using incorrect layers, causing players to be unable to build nearby