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126,636 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Lighting progress
2 Years Ago
Industrial crafter usage analytic
2 Years Ago
Added high quality normal mode for material types that can fit extra 4 bits (most) in gbuffer + small fixes and optimizations
2 Years Ago
Fixed Nature/Foliage
2 Years Ago
Hard limit of 16 subsurface profiles (15 assets + default)
2 Years Ago
Setup Roadsign Gloves World Model Prefab
2 Years Ago
Additional terrain anchors on rock_formation_b - edge case out of terrain
2 Years Ago
Additional terrain anchors on rock_formation_c - edge case out of terrain
2 Years Ago
merge from excavator_puzzle_reset_killing
2 Years Ago
merge from main
2 Years Ago
merge from easter_23_event
2 Years Ago
cleaned up CraggyIsland
2 Years Ago
Enabled Easter event Enabled Easter UI Updated menuvideo
2 Years Ago
Corrected Incendiary Rocket LOD Values
2 Years Ago
Added Incendiary Rocket World Model Setup Incendiary Rocket World Model Prefab
2 Years Ago
Lighting prefab progress
2 Years Ago
Applied a no backface cull material to this.
2 Years Ago
Actually, just made a nobackface material variant and applied to the boxes. Backfaces probably rendered for a reason somewhere.
2 Years Ago
Turned on backface culling on this material to fix bad black glitching on our cardboard box piles.
2 Years Ago
Use LOD1 instead of 2 for shadows. Was badly glitching.
2 Years Ago
Lighting prefab backup
2 Years Ago
Fix wetsuit not appearing in conveyor filter options
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix radial menu not working when pinging with binoculars
2 Years Ago
Replacing various NonAlloc physics calls with allocating physics calls on the server due to a 2021 performance regression (yikes)
2 Years Ago
Merge from main
2 Years Ago
Major revamp/cleanup to standard shading backend, reduced gbuffer pressure, fixed anisotropic and increased shading quality
2 Years Ago
Fixed locker_a shadow proxy not having a mesh assigned, and thus never casting any shadows anywhere.
2 Years Ago
Added Snap Trap World Model Setup Snap Trap World Model Prefab
2 Years Ago
merge from main
2 Years Ago
merge from disconnect_reason_queue_bypass
2 Years Ago
merge from monuments_consolecommand_displayname
2 Years Ago
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2 Years Ago
Add translated monument name to "monuments" console command
2 Years Ago
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
2 Years Ago
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2 Years Ago
Last region WIP
2 Years Ago
Fixed excavator puzzle reset killing sleepers inside bases if built too close to the excavator
2 Years Ago
merge from main
2 Years Ago
merge from camera_fixes
2 Years Ago
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2 Years Ago
Fixes. Emissive mat tweaks.
2 Years Ago
Move phrases into their own fields so they don't get missed when generating phrases
2 Years Ago
Finalized silo. Related prefab tweaks.
2 Years Ago
Fix team leader's pings being duplicated in team update
2 Years Ago
fixed road sign overhead gantry materials
2 Years Ago
corrected the scale of the logistic warehouse model
2 Years Ago
Unsaved