121,939 Commits over 4,048 Days - 1.26cph!
BBQ deployed prefab updated with facelifted elements.
Nuclear missile silo scene progress
Concrete debris decals
Decals prefab and texture changes
backport
75735
fixed issue with baseball bat
- wrong shader & wrong shader settings.
.mat file mustn't have been committed originally
Fixed Franks typos, torso and legs are now correct
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Fixed cursed cauldron triggers using incorrect layers, causing players to be unable to build nearby
Card games now ignore input if the F1 console is open
merge from scarecrow_deathinfo
Fixed disappearing volumetric lamplight on caboose
Fixed the disappearing carpet in the caboose
MeshCull now works with occlusion culling
Ensure components are removed from the occlusion culling system when disabled by HLOD
Disabled the curtain directly behind the poker table - it's really nice to be able to look at the scenery going by while you play
Fixe yet another case of Caboose culling scripts not being dynamic (candle flames)
Fixed platform parent not being assigned on Caboose, causing the train to not recognise players as still being onboard (would mean the train engine stopped)
Manifest update. Fixes unknown IDs on Caboose
Ran DoPrepare on all prefabs
Added Scarecrow death screen avatar image. Updated prefabs
Merge Caboose -> Main. Adds a caboose with Blackjack supporting Hit/Stand/Insurance. Split and Double Down options coming soon.
GameUI prefab changes the Unity wants to make
Fixed caboose lights not working anymore
Fixed more non-dynamic culling/lod scripts on caboose
Improved alpha cutoff of lighthouse hlod
Move MainThreadHeartbeat() from UpdateHandler to Client.cs
Add a new format "rcon" for clientperf which only sends responses to rcon
Mismatched folders & disable all full memory flags
Detect when main thread has stalled for >15 seconds and dump to disk
Modify stall command to allow >1 second stalls
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Got all the caboose colliders onto the Vehicle Detailed layer
Remaining BBQ FX stuff
Iterated on the BBQ emissive texture
New BBQ FX & related meshes/mats
BBQ fire facelift & point-light-killing perf optimization WIP
Updated all candle statics to new FX too.
Updated Candle Sets to the new FX and facelifted their lighting.
test merge from main, conflict fixes