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131,090 Commits over 4,232 Days - 1.29cph!

2 Years Ago
cherrypicking 90150 - Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them. Enabled on the rock only for now
2 Years Ago
Spawnable static props (torchholder_on, tunalight_on, fireplace_on, lab tables, catina chair)
2 Years Ago
Added kick and push cine gestures (from frontier bar door interaction). Added drink and chicken cine gestures - previously unlinked.
2 Years Ago
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them. Enabled on the rock only for now
2 Years Ago
Merge from main
2 Years Ago
Only do the checks while parented
2 Years Ago
A couple of small fixes
2 Years Ago
Reinstate 84733, let's try this again
2 Years Ago
Fix sprinkler wasting water when spreading water into non divisor of 15 (water per splash) Example: 4 planters = 20% waste 9 planters = 35% waste
2 Years Ago
Legacy furnace enabled state overhaul Legacy furnace texture size optimization.
2 Years Ago
Compile fix
2 Years Ago
Simplified BaseCorpse ClientInit, things seems to be stable now.
2 Years Ago
Adjust shadow intensity on birch_temperate material to 1, seems to fix x symbol not appearing on that tree
2 Years Ago
Introduced IsVisibleAndCanSeeLegacy, an old version of IsVisibleAndCanSee with prior behaviour. Applied it to ItemModProjectileRadialDamage to fix explosive ammo damage to construction
2 Years Ago
Manually add the CodeStripping scene to the build script process rather than the editor build settings
2 Years Ago
Save users.cfg after adding or removing ownerid / moderatorid
2 Years Ago
Re-enabled gametips for tutorial, but added a CanShowInTutorial property that is false by default so we can manually enable relevant tips Added a PlayerIsInTutorial property to BaseTip for easy access Re-enabled how to shoot bows, build options, ore and tree minigame tips
2 Years Ago
Fixed airfield black tiles when running in low shader quality
2 Years Ago
Re-enable resource harvest multiplier for tutorial, set at x3 for now Move chickens closer to player, near the washed up container and fixed some chickens spawning on the ocean floor
2 Years Ago
Explicitly mention that you need to destroy barrels to get scrap and metal blades Mention using Floor blocks to build a roof
2 Years Ago
Merge from main
2 Years Ago
Fixed storage barrel collision being more complex than necessary, not convex, and breaking Tugboats
2 Years Ago
Extra debug drawing. Convars.
2 Years Ago
Disabled ability to place Twitch Rivals desk on Tugboat (was causing PhysX errors + collision mesh is too insane to convert to primitives/convex)
2 Years Ago
Can't set fps.limit lower than 20 on the client (doesn't apply to editor or server)
2 Years Ago
Merge from main
2 Years Ago
Fix some LOD not being increase to 150m on blue siren light Decrease lethal range of radiation a bit but increase max radiation to 100m increase range of radiation but increase falloff too (so you start getting rads slowly instead of blasted by max)
2 Years Ago
Disabled radiation alarm sound when hackable crate is unlocked & chinook starts flying towards oil rig Keep radiation alarm sound when radiation starts on oil rig
2 Years Ago
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2 Years Ago
Adjusted HAB parent trigger volume due to reports of players falling out
2 Years Ago
Fix NRE when IO entity is null and radiation sphere is turning on lights Add `radiation_alarm_far` sound definition Change radiation alarm to play the farther audio range (100m -> 350m) Fix small oil rig scene heirarchy of radiation sphere
2 Years Ago
Another materials commit
2 Years Ago
Apply a test change from earlier
2 Years Ago
Change green lights to blue on small oil rig
2 Years Ago
merge from wanted_poster_typo
2 Years Ago
merge from advent_mgl_fix & snowball_reload_fix
2 Years Ago
merge from building_skins_4
2 Years Ago
merge from 0_cost_repair_fix
2 Years Ago
Increase LOD distance of blue siren light from 65m to 150m (only affects the one used on oil rig) so it can be seen further away
2 Years Ago
Change green light with blue lights Changed to a single radiation alarm sound but bigger radius Fix radiation animation curve minutes calculation wrong
2 Years Ago
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2 Years Ago
merge from main -> oil_rig_radiation
2 Years Ago
Generate manifest
2 Years Ago
Add spinning siren light blue manually
2 Years Ago
Merge from main
2 Years Ago
Applied some shelved changes
2 Years Ago
viewmodel anim updates
2 Years Ago
vm legacy bow - set up viewmodel renderer
2 Years Ago
changed bow fabric mat from fade to cutout
2 Years Ago
Blank radial added to Main Camera Base for smooth lerping. Explosion post changes. Scene.