reporust_rebootcancel

130,789 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Added a new item definition field - treatAsComponentForRepairs Our repair cost calculation will automatically substitute any items in the Component category with another resource, but some deployables have been using items in the resource category like CCTV cameras as a crafting cost By marking an item as treatAsComponentForRepairs, it will use the desired behvaiour even though it's in the wrong category resepair wise Applied to RF Broadcaster, RF Receiver, Targeting Computer and CCTV camera This should fix repair behaviour on Auto Turrets and Computer Stations Also fixed some rounding issues that could result in a repair csot of 0 for a given resource, the minimum repair cost for any ingredient will now be 1 This behavioiur should be consistent between the hammer and the repair bench
2 Years Ago
Label power input on audio alarm
2 Years Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
2 Years Ago
Remove log in IgnoreCollision trigger
2 Years Ago
Properly remove tutorial island respawn options when finishing the tutorial
2 Years Ago
Update my ColliderShrinkToFit editor to Unity 2021 style
2 Years Ago
Make sure rigidbody wakes up when boat engine starts
2 Years Ago
Merge from main
2 Years Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
2 Years Ago
A whole bunch more updated materials
2 Years Ago
Even more gizmo compile fixes. Sorry guys.
2 Years Ago
Missing dev camera mat
2 Years Ago
Remove missing component from terrain asset Another link test
2 Years Ago
Fix TreeEntity merge issues
2 Years Ago
Merge from main
2 Years Ago
Additional glass prefabs for map makers (non-tiled)
2 Years Ago
More compile fixes for gizmos
2 Years Ago
Rename new shotgun folder to M4 Shotgun Fixed attachments not apperaing due to lingering, disabled attachment slots on the prefabs, this fixed attachments appearing on the viewmodel Removed duplicate Model components on the entity, this was causing attachments to not appear on the held entity
2 Years Ago
Yet more materials
2 Years Ago
Argh more mats
2 Years Ago
Two more mats
2 Years Ago
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
2 Years Ago
Even more updates mats, and a rendertexture
2 Years Ago
Let's just keep updating mats as they decide they want to reserialize
2 Years Ago
Some materials wanted further updates
2 Years Ago
Reserialize all materials and a few related files
2 Years Ago
Turret will only accept the ammo of the current equipped gun
2 Years Ago
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
2 Years Ago
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
2 Years Ago
Merge FitToColliderEditorTool -> main
2 Years Ago
Merge GizmoCleanup -> main
2 Years Ago
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2 Years Ago
Split up score events for hacking crates so half is for hacking and half is for being the first to loot it Add a score event for looting an elite crate Bit of refactoring to keep this clean
2 Years Ago
merged from switch_passthrough_fix
2 Years Ago
merge from more_radius_skins
2 Years Ago
merge from wanted_clothing_fix
2 Years Ago
merge from industrial_pipe_log_spam_fix
2 Years Ago
merge from waterpistol_anim_fixes
2 Years Ago
Added basic placeable shelter.
2 Years Ago
SuperTea farming buff, removed health effect
2 Years Ago
Don't spawn water junk piles under boats
2 Years Ago
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2 Years Ago
viewmodel prefab fixes
2 Years Ago
Junk piles manually trigger UpdateSurroundings when destroyed
2 Years Ago
Added frontier and gingerbread to list of skins for skin/upgrade radius commands.
2 Years Ago
Some cleanup
2 Years Ago
Show a blue placement flag whilst sweetspot detecting, before real flag is spawned. More lenient sweetspot. Added a spawn radius buffer. Increase UI lerp speed.
2 Years Ago
radiation volumes interactive props
2 Years Ago
environment volumes and veils setup placed individual props/structures back scene hierarchy cleanup
2 Years Ago
merge from fix_skin_item_sfx