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126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Living quarters WIP
2 Years Ago
Minor embedded light tweak on this prefab.
2 Years Ago
Prefab backup
2 Years Ago
Assorted small update loop optimizations
2 Years Ago
Lighting prefab backup. Light fixture prefab fix.
2 Years Ago
Fluor light fixture prefab tweaks.
2 Years Ago
merge from team_ui_nicknames
2 Years Ago
fixes and polish
2 Years Ago
Added Half Full Shotgun Ammo Box Prefab
2 Years Ago
fixes and polish
2 Years Ago
merge from satchel_bug_fix
2 Years Ago
restore values for the satchel
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Merge from terrain_sampling
2 Years Ago
Tuned threadgroup sizes, using noise filter params to cut down on memory usage, debug info
2 Years Ago
Cherry picking 80466
2 Years Ago
Unity 2021.3.21f1
2 Years Ago
merge from silo
2 Years Ago
Added AI prefab to silo scene. S2P.
2 Years Ago
merge from silo_ai
2 Years Ago
cherrypicking 80415 - Fixed network read thread spinning unless decrypt queue is at capacity
2 Years Ago
cherrypicking 80415 - Fixed network read thread spinning unless decrypt queue is at capacity
2 Years Ago
Merge Main -> Experimental
2 Years Ago
Be less 'clever' with UseDistance check in PlayerCorpse. The previous version compiled in editor but not on build server.
2 Years Ago
merge from genetic_vending
2 Years Ago
main to experimental
2 Years Ago
Added final area, AI_MiddleMiddle. Move, cover and spawn data.
2 Years Ago
Cover points for the additional area
2 Years Ago
disable shadow casting on some weeds prefab some cosmetic changes to the subway entrance in ferry terminal to make it stand out material tweaks, namely ao being too strong on some
2 Years Ago
Expanded AI_Lower to include an additional area and added movepoints and spawner for it.
2 Years Ago
Resize and reposition AI_Lower AIZ
2 Years Ago
codegen
2 Years Ago
merge from main, conflict fix
2 Years Ago
merge from missile silo
2 Years Ago
Generate
2 Years Ago
Protobuf fixes
2 Years Ago
Scrap trucks at the junkyard now destroy themselves if they're taken out of the junkyard
2 Years Ago
▇▉▆▋▇▉▆▊ ▉▋▄▋▅▅▊▄ ▄▉▄▍ ▄▆▋▇▋▄▇▊▅▌ ▊▌▅▍▊▆▌ █▋ ▍ ▉▆▊▆▌█ ▍▌█ ▅▌▊▌▋▌▅ ▌▌ ▄▆▆▉█▋▅ ▆▊▆ ██▆▉ ▋▄█▋▉█▉▆▅ █▆ ▄▄▍ ▄▇▄ █▇▍ ▇▉▋▍ ▋▍▅ ▉▋▊█ ▄▌ ▆▍▌ ▇▄▊▇▇▋▅▋▇█ ▋▅▅▇▅▍▄ ▇▆ ▆▆█▄▉▇▍ ▉█▄. ▆▅▋▍ ▆▍▄▌▄ ▊▉▇▄ ▊▆ ▆ ▍▇█▉ █▍ ▉▄▋▉▍▄▅▄▇▆ ▋▋▅▇▍ ▅▍ ▇▅▅ ▄▊▊▌▆▋ ▋▆▇ ▊▄ ▌▉▇▉▋▆▊▄▍▊ ▍▆▇▊▇▉▍ ▇▌ ▇▄█ ▆▌▌▇▍▇ ▅▇▌ ▊▋▆▌▅▌▌▆▍▇ ▇▅█▄ █▇ ▆▍▆▌▍▉▆▍ █▆█▊▇▇▆▌▊ ▌▆▉▄▋▅ ▋▄▅▌ ▄▋▆▌▋█▍▊ █▌█ ▍▅▉▆▇▌▇▆▌▊ ▄█▉▊ ▋▌ ▆█▋▉▋▌▊ ▅▅▆█. ▊▅▇▊ ▌▍▅▍ ▅▄▌█▆▇▌▆▆▍ ▇▋▅▄ (▉▋▆▊▇▊▄▉▇) ▄▅█▋▄█▍▆█▇ ▋▊▌█▄█▆▍▉▇ ▆▌▉▇▊▉▊.
2 Years Ago
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2 Years Ago
Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
2 Years Ago
Merge from more_map_markers
2 Years Ago
Office lighting WIP
2 Years Ago
Removed Sprint as well, now only AltLook key
2 Years Ago
Electrical box moves to match lighting tweaks.
2 Years Ago
Finalized entrance area lighting FX prefab tweaks.
2 Years Ago
For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own.
2 Years Ago
Removed duck button option for alt moves
2 Years Ago
Merge from main
2 Years Ago
merge from main