121,583 Commits over 4,048 Days - 1.25cph!
scene organising, S2P
fixed terrain going awol
Disable per object motion vectors on hlod meshes
dressing and cover pass outdoors
replaced small lighthouse door with locked static variant
fractured both lower sections of the broken door
updated prefab
4, 4k res tables for media scenes
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Added debug.PrintDebugWorldInfo and debug.CopyDebugWorldInfo to print/copy the current world info (pos, map, seed, size)
Won't do anything in Hardcore
Revert culling distance for tiled cubes (subtract 74622)
Subtract
74796, made no difference
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
Gameplay WIP. Dealer makes his play. Some work on end-of-round scoring.
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc)
Supports an optional entity name parameter to filter results (eg. lock.code)
Supports --json
Custom PlayersInRound() IEnumerator prevents having to check HasUserInCurrentRound all the time in card game foreach loops. Other WIP.
Show an icon on the belt bar icon when a weapon has a light attachment that is active (flashlight or laser)
Add a very light drop shadow to the amount text on the belt bar icons so they can be seen easier on bright white backgrounds
Merge Caboose -> Blackjack
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When you shoot the locomotive bell, it goes ding
cherrypicking
74801 - exploit fix
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Tackle mission fixes:
Fix duplicate localizaiton key causing first line of mission to read "Tackle the day"
Fixed being unable to continue mission if player loots tackle container from maximum loot distance (switched move objective from close to roughly)
Fixed missing space in dialogue when accepting tackle mission from fisherman (fisherman_node_missionone localization key, will need phrase rebuild to work in-game)
Vedning machine map clusters now have a green circle to better stand out on the map
Fully disable HLOD system temporarily, want to test performance running as close to main as possible
Expose limit fps in background option in Screen section of Options menu
handcar low poly finished and baked
- replaced test mesh with final low poly
-added ao and normal to preview
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Dictionary cache for usernames to optimize team ui (it grabs username every frame)
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Cherrypick more #CLIENT fixes
Fix tooltip shadows rendering like rectangles instead of nice soft shadows like they were supposed to be
Add a button to clear filters to the server browser
Tweaks to server browser UI design
Fixed #Client errors, improved client prediction of progress bar
cherrypicking
74336 - chat spam limits not applying in global chat
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