143,842 Commits over 4,413 Days - 1.36cph!

1 Year Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
1 Year Ago
Fixed Coffin storage adaptor socket position
1 Year Ago
worker house wip files
2 Years Ago
Remove debug spam
2 Years Ago
merge from main -> fix_eventrecord_pooling_error
2 Years Ago
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2 Years Ago
merge from fix_industrial_tc_deleting_items
2 Years Ago
merge from tc_onkilled_nullcheck
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed potential NRE when TCs are killed
2 Years Ago
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2 Years Ago
Support using cached servers for servers in favorites.cfg on the favorite servers tab
2 Years Ago
We travelling!
2 Years Ago
Add debug print outs for steering
2 Years Ago
Fix the fix that fixes a fix relating to net messages and Lua ents clientside Minor cleanups Use ints, not shorts for leafs in map compile tools I think this affects VRAD only, fixes warnings/issues on some complex maps. Rearrange the 2 default spawnlists to have props more logically grouped Do not try to render and save icons for models without meshes This mostly applies to character animation files. They will appear as "ERROR" models. Fixed auto generated spawnlists from mountable games disapparing on reload They were incorrectly having AppID and not the "folder" set as "needs app". Moved "Delete multiple" items in spawnmenu right to the bottom This is consistent with normal spawnicon right click item order. Fixed selecting text in spawnicon editor only working on second try Lost coast spawnicons & spawnlist
2 Years Ago
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2 Years Ago
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2 Years Ago
improved sks shader settings and textures to improve shading of the sks
2 Years Ago
exported blunderbus viewmodel wip animations
2 Years Ago
some adjustments
2 Years Ago
blunderbuss world model and lods initial prefab setup
2 Years Ago
Fixed submarine windows ignoring new fog parameter
2 Years Ago
Fixed issues with rigidbodies. Increased target throttle
2 Years Ago
Merge from main
2 Years Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
2 Years Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
2 Years Ago
Fixed Harry Potter car
2 Years Ago
Fixed vendor recreating itself
2 Years Ago
lr300 in hierarchy
2 Years Ago
Small Wood Box textures
2 Years Ago
Weekly skins
2 Years Ago
Merged main into electricity_power_fixes/2/doorcontroller
2 Years Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
2 Years Ago
added pickaxe to ref models and to scene
2 Years Ago
weekly skins
2 Years Ago
Fixed door controller not deployable on shelter doors
2 Years Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
2 Years Ago
split up smg to material id parts
2 Years Ago
2 Years Ago
Further code tidying Improved wind directional response
2 Years Ago
merge from fix_eventrecord_pooling_error
2 Years Ago
merge from harbor_crane_flyhack_fix
2 Years Ago
merge from labs_crash_fix
2 Years Ago
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2 Years Ago
set up materials on junkernaught ar
2 Years Ago
This weeks skins
2 Years Ago
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2 Years Ago
merge from HeadwrapStoreFix
2 Years Ago
merge from junkpile_collision_fix