136,088 Commits over 4,444 Days - 1.28cph!

3 Years Ago
Compile fixes Happy test
3 Years Ago
Merge from main
3 Years Ago
wip vertical mount pegs
3 Years Ago
merge from industrial
3 Years Ago
Fixed furnace power PowerConsumption = 3
3 Years Ago
fixed conveyor volume not equal on top and bottom
3 Years Ago
Don't include default ammo in ammo list if you don't have any.
3 Years Ago
Restore UI and manifest after merge.
3 Years Ago
Fix accidental file change commit
3 Years Ago
merge from main
3 Years Ago
re-disable fishing_village c xmas decor
3 Years Ago
merge from save233 - minor changes
3 Years Ago
Merge from industrial
3 Years Ago
Metal gib sfx for crafter, combiner, splitter, adaptor and conveyor
3 Years Ago
Revert some angle calculation changes from the code review in the pipe mesh generator as it was causing artifacts
3 Years Ago
Merge from industrial
3 Years Ago
Show the too many inputs warning if the conveyor is at the limit, rather than beyond the limit
3 Years Ago
Fix client compile error
3 Years Ago
Fixed directional overlay materials not getting reapplied to pipes when changing the colour of a pipe
3 Years Ago
Fixed incorrect gib sfx for stone triangle floor frame + ramp
3 Years Ago
Added Copy/Paste/Discard Changes/Apply buttons to conveyor filter dialog
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Added a "Too many outputs" and "Too many inputs" HUD warning when looking at a conveyor with too many inputs/outputs (the limit is 16) Requires TC auth and player holding wire tool Can now rotate conveyor when placing
3 Years Ago
Fixed conveyor passthrough getting disrupted when changing an industrial connection
3 Years Ago
Fix blueprint filters not working (regression) Containers can no longer deposit items into the same container that they have extracted the item from
3 Years Ago
Merge from main
3 Years Ago
Merge Main -> Misc Fixes Feb 23
3 Years Ago
Final turbine fx
3 Years Ago
Iteration on engine & lighting.
3 Years Ago
Manifest fast rebuild
3 Years Ago
Nuclear missile silo LOD/COL progress
3 Years Ago
Remove the old LootWagonOptions prefabs
3 Years Ago
NRE fix
3 Years Ago
Scene backup. FX meshes & related files.
3 Years Ago
compound s2p
3 Years Ago
compound HLOD update
3 Years Ago
compound graffiti models/textures/prefabs
3 Years Ago
compound topologies painting
3 Years Ago
update to slide back anim mask settings
3 Years Ago
Peg fix
3 Years Ago
adding hurt volumes to compound walls barbed wire
3 Years Ago
reload/unload weapon ammo sounds
3 Years Ago
merge from save233 - minor fixes
3 Years Ago
Merge from industrial
3 Years Ago
Increase maxItemStacksMovedPerTickIndustrial default to 12
3 Years Ago
Only apply the maxItemStacksMoverPerTickIndustrial convar per container
3 Years Ago
Fix mission scriptable object preview rendering wrong in the object picker (can't use EditorGUILayout for it) Also seems to have fixed the inspector preview not being resizable
3 Years Ago
Rename the conversation condition type enum members so Unity renders them nicer
3 Years Ago
Expanded the action string stuff in the dialogue editor so templates can be specified Allow selecting type 'assign mission' which shows a field for the BaseMission so it generates the correct action string internally Also made this backwards compatible to not break existing conversations
3 Years Ago
Allow specifying mission conditions in the dialogue editor using a reference to the mission asset instead of copy pasting its ID in Keep it backwards compatible to not break existing conversations