126,296 Commits over 4,171 Days - 1.26cph!

5 Years Ago
Put cards away and get them back out after a round so they don't magically update
5 Years Ago
Fixed non bypassed keybinds still working while in poker UI
5 Years Ago
Merge from hideblood
5 Years Ago
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5 Years Ago
Added BloodEffect component flesh entry/exit decals
5 Years Ago
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
5 Years Ago
Disable dance, unsaved clap changes
5 Years Ago
Fixed some places still using old ID's Clean up some invokes Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
5 Years Ago
Code review changes: Cleanup PlayerModel invokes and layer weights in OnDIsable Fix list not getting pooled in context menu Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
5 Years Ago
Swap a couple of vars around so that the "Mounting" header still shows up on vehicles. Hiding a property with a header directly above it also hides the header.
5 Years Ago
Removed dismountAnchor entirely since it's been mostly unused since 22861, and unused since 26071
5 Years Ago
Hide MountPose and MaxMountDistance in the BaseVehicle class (and subclasses) inspector so they won't cause any more confusion. They're unused by vehicles.
5 Years Ago
Fix mugshot rendering messing up the player multimesh
5 Years Ago
Merge from main
5 Years Ago
adjust mugshot position
5 Years Ago
updated mount pose on card table seat prefab
5 Years Ago
cardgames - added player sitting pose updated player animator added cardgame sit mountpose enum set .deployable to use pose added player card held model & worldmodel prefab fixed clipping issues on vm anims
5 Years Ago
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5 Years Ago
Load mugshots into UI
5 Years Ago
bugfix
5 Years Ago
mugshot work
5 Years Ago
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5 Years Ago
5 Years Ago
5 Years Ago
contacts UI
5 Years Ago
merge from main
5 Years Ago
wooden sign icons
5 Years Ago
initial setup/prefab/files
5 Years Ago
move the IAIAttack and IAISenses implementations from Scientist to Human
5 Years Ago
Enabled AddToHeightMap.DestroyGameObject on the cliff heightmap proxy colliders
5 Years Ago
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5 Years Ago
Scene2Prefab
5 Years Ago
FoliagePlacement cleanup
5 Years Ago
Compile fix
5 Years Ago
Cleaned up fake Steam ID toggle menu item
5 Years Ago
Added "Debug/Sticky Gizmos" toggle to globally toggle sticky gizmos
5 Years Ago
Bunch of fixes for Harbor_2, LS, Powerplant, Satellite Dish, Sewer Branch, Trainyard Some missing files
5 Years Ago
Added DestroyGameObject checkbox to AddToHeightMap (to remove proxy meshes after placement)
5 Years Ago
Fixed cliffs not spawning on steep terrain next to rivers / roads
5 Years Ago
Removed GenerateCliffSplat since it overwrites the artist-managed cliff splat adjustments
5 Years Ago
Better terrain normal map around cliffs, part 2
5 Years Ago
Better terrain normal map around cliffs (probably)
5 Years Ago
Better GenerateCliffTopology
5 Years Ago
Updated "World Setup" prefab to better handle cliff topology & splat
5 Years Ago
Merge from hideblood
5 Years Ago
Fix server compile
5 Years Ago
Merge from main
5 Years Ago
Fix setter
5 Years Ago
Comment
5 Years Ago
Standardise region check