159,189 Commits over 4,566 Days - 1.45cph!

2 Months Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
2 Months Ago
game_room_dlc -> main
2 Months Ago
Revert to the old animations for just now (to get around the freaky hit animation)
2 Months Ago
added postit note to dartboard - updated textures and prefab
2 Months Ago
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2 Months Ago
Remove pitch variation on turbine sounds
2 Months Ago
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2 Months Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
2 Months Ago
Add deploy animation when first getting on the pooltable
2 Months Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
2 Months Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
2 Months Ago
Chinook terminal volume changes
2 Months Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
2 Months Ago
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2 Months Ago
LS Office area lighting facelift WIP.
2 Months Ago
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2 Months Ago
fix sockets of dartboard for better placement
2 Months Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
3 Months Ago
added lit variant of text for dartboards (still quite bright in darkness)
3 Months Ago
3 Months Ago
fix NRE that was breaking demos
3 Months Ago
missed materials
3 Months Ago
Halloween garland LODs and mani update
3 Months Ago
Animation polish pass on pool table
3 Months Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
3 Months Ago
more reset state cleanup
3 Months Ago
Adding glass bullet feed script and updating animations
3 Months Ago
Merge from /powerplant_activation_sounds
3 Months Ago
Merge from /PlayerMaintainedMonuments
3 Months Ago
Audio file tweaks and voice count changes
3 Months Ago
merge from game_room_dlc
3 Months Ago
merge from main
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
3 Months Ago
Added generator VFX to the powerplant.
3 Months Ago
Code audio fade tweaks and added sounds to the industrial generator
3 Months Ago
missing mats
3 Months Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
Fix pool cue placement again
3 Months Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
3 Months Ago
more pooling state resetting
3 Months Ago
updated all instances that use loot crate for bradley and elite variations with new model and materials.
3 Months Ago
jukebox - minor micro polish on game model
3 Months Ago
Model, entity, and textures for halloween garland (WIP)
3 Months Ago
more reset state fixes for heli, bike, ram, vehicle modules
3 Months Ago
Fix sound positions
3 Months Ago
Ensure cue follows hand prop position + rotation given in animations
3 Months Ago
Fix timesince and car audio not being reset properly