256,438 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Hold shift and scroll to change colour
3 Years Ago
Add BoomerSpectatorCamera, can switch targets with Left, Right Add free camera, use Jump to toggle, Menu & Use to switch targets now. Refactored BoomerCamera, moved all of it into spectator cam, fixed up VMs for freecam Merge branch 'main' of sbox-boomer
3 Years Ago
Fixed UI images
3 Years Ago
Pass cell spacing as a parameter Give the player an item on spawn Fix up tooltip Enable pointer events on stash panel
3 Years Ago
Revert bandaid for StartTouch bug so can be tested for fix
3 Years Ago
Added a light source to an airbourne molotov.
3 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
3 Years Ago
Disable canvas by default on inventory & contacts
3 Years Ago
Reset players inventory on respawn
3 Years Ago
Fix projectile deviation when aiming close to a non-solid Fix nail gun climbing if you've shot at something that is non-solid (like a pickup) Merge branch 'main' of sbox-boomer
3 Years Ago
Add chatbox messages for when players join/leave spectator
3 Years Ago
Editor tool to toggle all canvas on or off
3 Years Ago
Auto hide lots of canvases
3 Years Ago
Add canvas disabler component
3 Years Ago
New shotgun sounds
3 Years Ago
Shotgun rate of fire 1.2 > 1
3 Years Ago
Testing out applying rotations to brushes Only send chunk data if chunk has both interior and exterior Update chunk render meshes on worker threads
3 Years Ago
NoRocketSelfDmg command and map setting Teleport Ent
3 Years Ago
Hide enable_shadows property on trigger entities in Hammer Make TeleportVolumeEntity use EntityTarget class Also fixes Hammer not having proper entity picker for TargetEntity property
3 Years Ago
bit of refactoring
3 Years Ago
merge from main
3 Years Ago
Coaling tower unloading time longer Coaling tower skip larger container
3 Years Ago
Disable UI culling
3 Years Ago
Fixed issue with unlimited ammo on other clients (Thanks Fortune!)
3 Years Ago
Reset any Navigator update delay when brain changes state
3 Years Ago
HUD tweaks Fixed #1 Reduced resolution of HUD textures
3 Years Ago
Fix Qt text area padding Fixes sbox-issues/issues/2122
3 Years Ago
Basic HUD with colour selection
3 Years Ago
Fixed several bugs with wagon vehicle_world colliders
3 Years Ago
Can now set an update delay for the next BaseNavigator update. Added some delays to PetNavigator for situations where faster updates aren't needed.
3 Years Ago
Unfortunately, one more fix for coaling tower loot wagon detection
3 Years Ago
One more fix for checking the parent of the loot crates
3 Years Ago
Fixed coaling tower not detecting loot wagons well after 73343. Look at the parent entity.
3 Years Ago
body SetPosition and SetOrientation
3 Years Ago
Impl per body gravity
3 Years Ago
Backup 2022/08/03 10:20:00 UTC
3 Years Ago
Do the same but from serialized rubikon mesh and hull data (ugh)
3 Years Ago
Impl AddHullShape
3 Years Ago
Impl AddMeshShape
3 Years Ago
Fixed incorrect collision layers for vehicle use on the loot wagon crates. Sometimes during high-speed collisions between a train and a loot wagon, this would cause the train to think the crates were a static object and cause the train to come to a complete stop. The TrainCar SpaceIsClear check now also ignores colliders on child entities, since otherwise it would now detect the crates as objects in the way.
3 Years Ago
Set body shape after shape is created
3 Years Ago
Minimum distance between edits
3 Years Ago
Impl AddBoxShape
3 Years Ago
Impl AddSphereShape Imp AddCapsuleShape
3 Years Ago
Fixed loot wagon only showing as 1/3 full
3 Years Ago
codegen after merge. made pet UI a prefab to make future merges easier.
3 Years Ago
Remove MarkCallstack and MarkCallstackSkeleton
3 Years Ago
Remove GetOwnerDebugName Impl physics body get shape (jolt only has 1 shape per body so I guess will need to get subshapes from compounds?)
3 Years Ago
merge from main and fixes
3 Years Ago
Remove interacts with and as nonsense