256,438 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Citizen/animgraph: fixed NoclipStart state
3 Years Ago
bind lightning gun to e, railgun to r and rocketlauncher to f Reduced rail gun bullet size Don't need the use key
3 Years Ago
Merge WagonDecayChange -> Main
3 Years Ago
Reset decay time after unloading happens
3 Years Ago
Remove invalid css Minimum height for folder error box to prevent text getting clipped
3 Years Ago
Update MonumentBenchmark with just the three testing monuments
3 Years Ago
Add ScenePanel.DisablePostProcessing
3 Years Ago
Remove unused line
3 Years Ago
DON'T do the faster decay on the loot wagon
3 Years Ago
Extra debugging
3 Years Ago
Remove the usual couple-engine decay rule if the unloadable wagon is empty
3 Years Ago
Merge from main
3 Years Ago
Prevent emptied unloadable ore and fuel wagons from falling apart while being used in a moving train. This required a bit of a code refactor. Instead of dying and going into corpse state, they change how they decay, which lets them stay alive longer if needed, and doesn't prevent damage from players destroying them in a moving train.
3 Years Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.
3 Years Ago
Fixed server-side unloadable wagons not setting the ore collider height correctly after loading from save. Fixed 'fixcars 1' admin wagon unloading also not setting the server-side collider correctly. Removed unnecessary Flag_HasLoot.
3 Years Ago
Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view
3 Years Ago
Impl Create Shapes in interface, looks like these are just used for temp shapes Give physics shape a owner body Remove UpdateSphereShape and UpdateCapsuleShape from interface, unused
3 Years Ago
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3 Years Ago
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3 Years Ago
New Outfit Piece - Army Boots Army Boots w/ LODs, ready to complete the Army outfit! https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit.
3 Years Ago
Delete InventoryColumn
3 Years Ago
Add DisableOnGamepad to InputHint, don't display input hints for inventory icons on gamepad.
3 Years Ago
Add InputButton.SlotPrev/SlotNext support (gamepad)
3 Years Ago
Add Input Glyphs to inventory items
3 Years Ago
pose library source
3 Years Ago
source files
3 Years Ago
Fixed visual bug when switching to an invalid weapon
3 Years Ago
Add some comments to explain wtf I'm doing here
3 Years Ago
Molotov impact burst FX WIP prefab backup
3 Years Ago
source files
3 Years Ago
source files
3 Years Ago
Rewritten weapon selection code
3 Years Ago
Update shader objects
3 Years Ago
Hold alt to snap to a plane
3 Years Ago
vm molotov cocktail - fix for fingers clipping jar
3 Years Ago
Add LobbySettingsPage stub Merge branch 'master' into lobby-settings Merge branch 'master' into lobby-settings Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1)
3 Years Ago
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3 Years Ago
BaseItemWidget: Ctrl clicking selected items removes them from the selection
3 Years Ago
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3 Years Ago
Can click a player on the scoreboard as a spectator to target them
3 Years Ago
Add Camera Speed multiplier for run/duck, default to free mode if no spectator target. Also removed input.Clear() from free camera, wasn't necessary.
3 Years Ago
TTT: change comment (#1903)
3 Years Ago
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3 Years Ago
Force update camera rotation when switching target / freecam
3 Years Ago
fixed permanent flashbang deafness fixed molotov clipping issue slightly increased flashbang effect duration
3 Years Ago
Can toggle spectator widget on/off with Slot1 while spectating
3 Years Ago
Fixed your current spectator target being invisible while in freemode
3 Years Ago
Input hint style modifications
3 Years Ago
Group previous & next input hints on the same line
3 Years Ago
Add InputHint widget from Spire Add input hints for spectator controls