256,438 Commits over 4,018 Days - 2.66cph!
Citizen/animgraph: fixed NoclipStart state
bind lightning gun to e, railgun to r and rocketlauncher to f
Reduced rail gun bullet size
Don't need the use key
Merge WagonDecayChange -> Main
Reset decay time after unloading happens
Remove invalid css
Minimum height for folder error box to prevent text getting clipped
Update MonumentBenchmark with just the three testing monuments
Add ScenePanel.DisablePostProcessing
DON'T do the faster decay on the loot wagon
Remove the usual couple-engine decay rule if the unloadable wagon is empty
Prevent emptied unloadable ore and fuel wagons from falling apart while being used in a moving train.
This required a bit of a code refactor. Instead of dying and going into corpse state, they change how they decay, which lets them stay alive longer if needed, and doesn't prevent damage from players destroying them in a moving train.
Fixed molotov_w 3rd person model always burning up close up when held.
Pushed LODs on it slightly outward.
Fixed server-side unloadable wagons not setting the ore collider height correctly after loading from save.
Fixed 'fixcars 1' admin wagon unloading also not setting the server-side collider correctly.
Removed unnecessary Flag_HasLoot.
Add first iteration of UI for changing settings in a lobby and applying them as lobby data / should auto update for clients to view
Impl Create Shapes in interface, looks like these are just used for temp shapes
Give physics shape a owner body
Remove UpdateSphereShape and UpdateCapsuleShape from interface, unused
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New Outfit Piece - Army Boots
Army Boots w/ LODs, ready to complete the Army outfit!
https://files.facepunch.com/daniel/1b0311b1/sbox-dev_G5OxWbFwWC.png
Plus a retexture of the tactical gloves for an Army colour variations. Further completing the Army outfit.
Add DisableOnGamepad to InputHint, don't display input hints for inventory icons on gamepad.
Add InputButton.SlotPrev/SlotNext support (gamepad)
Add Input Glyphs to inventory items
Fixed visual bug when switching to an invalid weapon
Add some comments to explain wtf I'm doing here
Molotov impact burst FX WIP prefab backup
Rewritten weapon selection code
Hold alt to snap to a plane
vm molotov cocktail - fix for fingers clipping jar
Add LobbySettingsPage stub
Merge branch 'master' into lobby-settings
Merge branch 'master' into lobby-settings
Initial version of adding lobby settings (I don't love it, still learning this Qt stuff, v0.0.1)
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BaseItemWidget: Ctrl clicking selected items removes them from the selection
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Can click a player on the scoreboard as a spectator to target them
Add Camera Speed multiplier for run/duck, default to free mode if no spectator target. Also removed input.Clear() from free camera, wasn't necessary.
TTT: change comment (#1903)
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Force update camera rotation when switching target / freecam
fixed permanent flashbang deafness
fixed molotov clipping issue
slightly increased flashbang effect duration
Can toggle spectator widget on/off with Slot1 while spectating
Fixed your current spectator target being invisible while in freemode
Input hint style modifications
Group previous & next input hints on the same line
Add InputHint widget from Spire
Add input hints for spectator controls