256,476 Commits over 4,018 Days - 2.66cph!
Impl aggregate instance GetRootTransform so we can start to sync jolt bodies to entities
Return all bodies as awake in StepEndReadOnlyGetResults for now
merge from MoreTrainFixes
Brush size / scale client-side fixes
Let players wear clothes
Tweaked how brushes are applied
remove physics body GetUid - unused
Impl SetEntityHandle, GetEntityHandle, GetEntityID
Impl Get/Set AggregateInstance for body
Impl body GetVelocity
Impl aggregate instance add part etc
Impl aggregate instance IsDynamic
Impl aggregate instance GetOrigin
Imp aggregate instance GetBodyHandle
Build bodies for aggregate but don't set shapes yet
Made a new Radio tester editor window (Window>Tools>Radio Tester) that can check all included radio station URL's with a single command
Merge MoreTrainFixes -> TrainWorkContinued
▉▆▆█▉▄▉ "다케시마는 일본의 영토" / "▋▅▍▋▍▊▌▍▆ █▋ ▄▇▅███▋▍ ▍▅█▄▌▇▌▍▆" ▆▋ ▍▆ ▇▇▊▋▊▌▆▌▉▄▄▌
Some setting defaults
Implement walk bob setting
Updated slots to match new interface
thumb_up
12
thumb_down
11
Stick with a single ClientSettings instance
Implement weapon position setting
Button styling
Settings menu basic setup
Toggle button
Object editor ui & get/set client's settings
String editor
Enum dropdown editor
Fill in settings object
Only show public instance properties
Add managed handle to physics aggregate instance
Hook up hints to client join/leave
PhysAggregateInstance stubs
Can specify an icon instead of avatar for hint messages
Add statically mounted hint notifications widget
Create temp allocator and job system so we can start to update the physics system
Use a statically mounted world panel for scores
Add a empty mutable compound shape to new bodies
Prevent players moving items into output slots
Few more null checks to get us into the game
Edit jolt to not set position and rotation of body on creation (jolt bodies need a shape, which is really shit)
Nuclear missile silo greybox and scene
thumb_up
11
thumb_down
18
Don't assert in GetProfileStats - who cares
Add and release ref of aggregate data
Impl CreateAggregateDataFromDiskData
toggled generate mipmaps on molotov icon
Return our surface property controller
Few null checks in places that are popping up while joining game with mostly unimplemented physics interface
re-rendered molotov icon without flames
Register default allocator for jolt, create factory, register types etc
removed shadow proxies from garage doors, use renderer
Allocate managed handle after we init jolt physics system
Create a bullshit surface property manager for now
Install surface property and phys data type managers
▆▉▅ ▇▊ ▆▋▅▅▌█▅ ▍▋▌▊▊▆▅▉▌▇, ▌▍▉▋▉▊▆█ ▋▊▉▅▋▌
█▉▉▉▄█ ▌▍█ ▆▉▄▋▊▄▉, ▅▍▊▍▊▆▌▌ ▊▄▌▊ ▄▌▉▌▍
▍▆▅ ▊▉▉▇▉▍▉ ▆▅█ ▍▉, ▇▅█▊▉▌ ▅▅▊ ▋▍▍▊▅▌▊
▊▋▅▌█ ▍▌▊█▆█ '▋▋▉▋▅▅' ▆▆▍▇ ▌▆▅▌▄█-▍▊▉▊▇▄-▌
▊▇▇▄▅█ ▇▌▆ ▆███▄▍ ▋▋▇▍▍▆ ▋▉▄▄█
█▌▍ ▌▉▄▊ ▌▍ ▇ ▌▄▅▌
▊█▊ ▄▊ █▉█▍▍▋▇ █▅▉ ▍▌▇▄▋▄█▌ █▊▇ ▋▊-▅▊▌▊▆▅▇▌
▅▉▇▉▌▄ ▌▄▄▆▊▉▆▍ █▉▍█▌ ▅▉▆ ▇▆▊▍
▋▆█▅▅▇ ▇▊▍█▊▇▆▆ ▅▄▆▊▄ ▅▊▅ ▊▉█▅
Fixed flickering decals on tower (depth bias issue)
Get dependencies for jolt physics interface
interface init, preshutdown, shutdown stuff