256,417 Commits over 4,018 Days - 2.66cph!
Backup 2022/08/03 04:10:00 UTC
Impl CJoltPhysicsInterface::GetWorld
Impl CJoltPhysicsInterface::Draw
Impl CJoltPhysicsInterface::SetVisualDebugCameraHint
Keep a list of worlds in jolt physics interface
Implement CreateWorld and DestroyWorld
CJoltPhysicsWorld stubs
Citizen/animgraph: greatly simplified the graph around the central poses & center delta
Through eliminating a couple of redundancies and some reorganization, it's a lot easier to wrap your head around now. The idle breathing is now fully independent instead of sometimes being "global" and sometimes not; oddities with this will be smoothed out later.
Inventory ui refactor
Simple ui management
Don't run player input when ui is hovered
Create managed handle for physics body and world
Renaming - keep everything tidy
Assert all unimplemented functions in physics interface
CJoltPhysicsBody stubs
CJoltPhysicsShape stubs
Molotov.deployed fire trail while in the air (a bit ghetto atm)
HDR tweak on Molo flames.
Code review: ApplyBoundsChecks now takes an additional LayerMask that will get rejected regardless of whether it has a SpawnableBoundsBlocker, use this to remove a bounds check in SpawnHandler.Spawn
Code review: don't repeat physics checks for each BoundsCheck component on an entity
Molotov ground flame iteration
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Fixed GameTips error if a player who has never used voice chat walked close to an NPC
Fix player v player collisions
Backup 2022/08/02 22:10:00 UTC
Update .addon (use tagged maps)
Ledge grab on angled walls should work better
only show health damage numbers if did health damage
+ delete player armour drops after 60s
Fix clan table notification in vitals area being the wrong size
Fix right clicking on the nexus map moving the point of interest
Don't clear buttons on scoreboard
Apply TimeSinceLastDamage for purely armour damage
Add armour damage numbers
Disabled vertex compression on Position. Everything else still turned on.
office desk - lods
Merge branch 'master' of sbox
Fixed error spam if no players as spectator
Add "spectating" ui widget
added isToggleSwitch option to SimpleSwitch_LightSwitch
flashbang tech tree setup
Remove voice_scale, voice_threshold_delay, voice_threshold
Final'ish ground flame prefab
Update language files
Fix vehicle collision group post dupe
Group NPC weapons by category
makes easier to see what's what
Added "Select Page" button to addons menu
Server Browser changes
Infinite scroll, "Outdated" now uses network version
Derma_Install_Convar_Functions no longer ties to set empty cvars
Fixed a visual bug with Lua error panel in Problems menu
Post PR cleanups
Added Entity:IsInBounds
Added string.StartsWith (Community contrib, for consistency with string.EndsWith)
Unlimited ammo option in starting weapon + remove crowbar from starting weapon
Add ICodeEditor.OpenAddon, including a toolbar option to open the addon in your current code editor. This only supports VS Code right now.
https://files.facepunch.com/devultj/1b0211b1/sbox_sSBE3gUI4x.png
Add Global.BackendTitle, BackendUrl, use those instead
Eliminated last instances of s&works ⚔️
AddonDownload spring cleaning
office desk - gibs
Merge branch 'master' of sbox
office desk - removed ao proxy as it seems to have visual issues
Merge branch 'master' of sbox
Disable plant genes canvas when invisible
Add support for "Any With Support" map selection mode to map select page
Made player_manager.AddValidHands skin/body arguments optional
Group NPC weapons by category
Community:
* Minor adjustment to DCheckBox:Toggle
* SWEP:HUDShouldDraw is no longer required to return true to not break HUD
* Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically
* Reload spawnmenu on language change
* Added HL1 357 & shotgun to NPC usable weapon list
* Removed a vulgar comment