136,844 Commits over 4,444 Days - 1.28cph!

5 Years Ago
merge from 66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
5 Years Ago
Added the ability to downsample ocean spectra.
5 Years Ago
Merge from main
5 Years Ago
Merge from parent
5 Years Ago
Merge from parent
5 Years Ago
Merge from parent
5 Years Ago
Merge from main
5 Years Ago
Merge from vehicles
5 Years Ago
merge from main
5 Years Ago
Merge generic_large -> Main. "Re-add generic_large loot panel with 42 slots (for modders)"
5 Years Ago
Re-add generic_large loot panel with 42 slots (for modders)
5 Years Ago
remove stray debug.log
5 Years Ago
Fix BaseMountable PlayerIsMounted checking _mounted instead of player.GetMounted()
5 Years Ago
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5 Years Ago
Fix for modded servers that have modified the maximum stack size, where players then load >12 rockets into an MLRS, and the MLRS tries to shoot rockets that it doesn't have tubes for, causing IndexOutOfRangeException in FireNextRocket.
5 Years Ago
Split up FFT job into steps
5 Years Ago
merge from main
5 Years Ago
First pass on physics setup
5 Years Ago
merge from Desert_Military_bases
5 Years Ago
Fix PatrolHelicopter removing its VehicleWorld collider on the server instead of on the client. Fixes it not taking any damage from server-side rockets.
5 Years Ago
Set aiming module slot max stack size to 1
5 Years Ago
Fix bugs with MLRS rocket inventory: - Fix ammo stack item occasionally being used with amount == 0 (would end up leaving one rocket unfired) - CanFire now also checks IsBroken
5 Years Ago
update MLRS broken down cabin sounds to match new effects
5 Years Ago
Merge from main
5 Years Ago
MLRS: Don't allow fixcars while rockets are firing
5 Years Ago
Merge RetroSnowmobile -> snowmobile
5 Years Ago
Merge Main -> snowmobile
5 Years Ago
Refactoring a bit for physics
5 Years Ago
Changed default entity penetration resistance to 100 (only applies to non-BaseCombatEntity-entities and BaseCombatEntitiy-entities without protection properties set)
5 Years Ago
added keylock world model new w_ prefab within the existing file structure
5 Years Ago
Removing sitting at sofas and chairs in dwellings - not enough space to work properly in all scenarios
5 Years Ago
Cherry picking 66442
5 Years Ago
Another attempt: Cull desert dwelling child entities from client (since they are spawned through entity networking) to fix entity ghosts
5 Years Ago
large med kit world model lods, textures and collision
5 Years Ago
Fix 'fixcars' command loading one stack of 12 rockets, allowing for MLRS overloading.
5 Years Ago
Merge incendiary rocket fix -> Main
5 Years Ago
Fixed incendiary rockets exploding in the wrong position or wrong angle
5 Years Ago
Merge DMb -> Main. MLRS is feature complete, all known bugs fixed at this point.
5 Years Ago
- Fixed MLRS visual loaded rocket slots not matching the actual fired rocket slots. - Fixed MLRS firing an extra rocket in certain situations.
5 Years Ago
IsBroken check on the other tooltips
5 Years Ago
Shorten the tooltip text a bit
5 Years Ago
Add two more MLRS tooltips, one for no rockets, and another for broken down state
5 Years Ago
Show a GameTip about the aiming module on mount (if there isn't one inserted)
5 Years Ago
Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
5 Years Ago
Tell the MLRS not to move while firing rockets, and not to fire rockets while moving
5 Years Ago
Only update MLRS TrueHitPos if it's moved
5 Years Ago
Merge DMb -> Main
5 Years Ago
SAM rocket minor edits
5 Years Ago
Added an interior effect to the breakdown FX prefab, to explain the lore behind the suddenly vanishing targeting module.
5 Years Ago
Prevent attaching satchel charges etc to the moving parts of the MLRS (they didn't move with it)