256,417 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Backup 2022/08/03 04:10:00 UTC
3 Years Ago
Impl CJoltPhysicsInterface::GetWorld Impl CJoltPhysicsInterface::Draw Impl CJoltPhysicsInterface::SetVisualDebugCameraHint
3 Years Ago
Keep a list of worlds in jolt physics interface
3 Years Ago
Cleanup
3 Years Ago
Implement CreateWorld and DestroyWorld CJoltPhysicsWorld stubs
3 Years Ago
Citizen/animgraph: greatly simplified the graph around the central poses & center delta Through eliminating a couple of redundancies and some reorganization, it's a lot easier to wrap your head around now. The idle breathing is now fully independent instead of sometimes being "global" and sometimes not; oddities with this will be smoothed out later.
3 Years Ago
Unlimited ammo fixup
3 Years Ago
Inventory ui refactor Simple ui management Don't run player input when ui is hovered
3 Years Ago
Create managed handle for physics body and world
3 Years Ago
Renaming - keep everything tidy Assert all unimplemented functions in physics interface CJoltPhysicsBody stubs CJoltPhysicsShape stubs
3 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
3 Years Ago
Code review: ApplyBoundsChecks now takes an additional LayerMask that will get rejected regardless of whether it has a SpawnableBoundsBlocker, use this to remove a bounds check in SpawnHandler.Spawn
3 Years Ago
Code review: don't repeat physics checks for each BoundsCheck component on an entity
3 Years Ago
Molotov ground flame iteration
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
3 Years Ago
Fix player v player collisions
3 Years Ago
Backup 2022/08/02 22:10:00 UTC
3 Years Ago
Update .addon (use tagged maps)
3 Years Ago
Ledge grab on angled walls should work better
3 Years Ago
Spectating ui styling
3 Years Ago
only show health damage numbers if did health damage + delete player armour drops after 60s
3 Years Ago
Fix clan table notification in vitals area being the wrong size Fix right clicking on the nexus map moving the point of interest
3 Years Ago
Don't clear buttons on scoreboard
3 Years Ago
Apply TimeSinceLastDamage for purely armour damage
3 Years Ago
Add armour damage numbers
3 Years Ago
Disabled vertex compression on Position. Everything else still turned on.
3 Years Ago
office desk - lods Merge branch 'master' of sbox
3 Years Ago
Fixed error spam if no players as spectator
3 Years Ago
Add "spectating" ui widget
3 Years Ago
added isToggleSwitch option to SimpleSwitch_LightSwitch
3 Years Ago
flashbang tech tree setup
3 Years Ago
Add Horror GameCategory
3 Years Ago
Add Horror GameCategory
3 Years Ago
Remove voice_scale, voice_threshold_delay, voice_threshold
3 Years Ago
Final'ish ground flame prefab
3 Years Ago
Merge from main
3 Years Ago
Update language files Fix vehicle collision group post dupe Group NPC weapons by category makes easier to see what's what Added "Select Page" button to addons menu Server Browser changes Infinite scroll, "Outdated" now uses network version Derma_Install_Convar_Functions no longer ties to set empty cvars Fixed a visual bug with Lua error panel in Problems menu Post PR cleanups
3 Years Ago
Added Entity:IsInBounds Added string.StartsWith (Community contrib, for consistency with string.EndsWith)
3 Years Ago
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3 Years Ago
Unlimited ammo option in starting weapon + remove crowbar from starting weapon
3 Years Ago
Add ICodeEditor.OpenAddon, including a toolbar option to open the addon in your current code editor. This only supports VS Code right now. https://files.facepunch.com/devultj/1b0211b1/sbox_sSBE3gUI4x.png
3 Years Ago
Add Global.BackendTitle, BackendUrl, use those instead Eliminated last instances of s&works ⚔️ AddonDownload spring cleaning
3 Years Ago
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3 Years Ago
office desk - gibs Merge branch 'master' of sbox office desk - removed ao proxy as it seems to have visual issues Merge branch 'master' of sbox
3 Years Ago
Disable plant genes canvas when invisible
3 Years Ago
Update .addon
3 Years Ago
Add support for "Any With Support" map selection mode to map select page
3 Years Ago
Made player_manager.AddValidHands skin/body arguments optional Group NPC weapons by category Community: * Minor adjustment to DCheckBox:Toggle * SWEP:HUDShouldDraw is no longer required to return true to not break HUD * Added an option to player_manager.AddValidHands to match hands skin to player model selected skin automatically * Reload spawnmenu on language change * Added HL1 357 & shotgun to NPC usable weapon list * Removed a vulgar comment