256,325 Commits over 4,018 Days - 2.66cph!
Stopped balls from flying away
spawn 2 armour drops on player death + starting armour 50
more merge fixes and codegen
flash bang postfx bundle assignment - standalone error fix
molotov cocktail gibs r/w - standalone error fix
Minor GenerateRoadTerrain tweaks
Fixed PathInterpolator.Resample issues that could lead to edge cases with weird looking, bent / stretched rails
merge from main and merge fixes
Backup 2022/08/01 09:50:00 UTC
Merge Main -> Trainyard Update
Merging in the new locomotive driver position
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
re-exported locomotive player anim
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
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Adjust bounce threshold but I'm not convinced that it's working
Animgraph: Hide gizmos and ground plane when in viewmodel camera mode
Use Physics Substeps in Project Settings
Add "ball" tag to PoolBall entities and add debug log to TriggerBallPocket for StartTouch
Added a Create Proxy Mesh button on the S2P component to quickly test what the baked down mesh looks like without runnig the full S2P
Added SceneToPrefabTag that can allow for forced inclusion/exclusion of renderes, as well as simplifying material arrays to exclude sub meshes
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance
Leave the core monument untouched and bypass the ECS rendering/loading process
Fixed offset prefab causing offset baked proxy meshes
Backup 2022/08/01 03:50:00 UTC
Fix handheld boom box not working (broken in 73143)
Fixed locomotive monitor display no longer being visible (mesh changes)
Revert "Easily cancel async operations when navigating around pages"
This reverts commit b418b95f3fc3d9b93715a64d1c04d6b20deb1818.
Better use the existing solution :)
Added missing molotov cocktail hold type meta file
TrainCarFuelHatches now uses the train client tick instead of Update()
Easily cancel async operations when navigating around pages
Fixes sbox-issues/issues/2067
Raycasts for lasers on client on job system
DisplayName matches the requirements of editor's addon manager
Fix for sbox-issues/issues/2080
Hack around enough errors to get supermarket building static tile mesh
Merge Main -> Trainyard Update for the compile fix
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199
Merge Trainyard Update -> Main
Merge Main -> Trainyard Update
Start players with 100 armour
Slower rocket rate of fire
Made Nail climbing better
Rail fire rate .6 > .55
Rocket damage increase 30 > 80
Reduced fog on the avatar scene a bit, added orbit distance lerp