256,325 Commits over 4,018 Days - 2.66cph!

3 Years Ago
Stopped balls from flying away
3 Years Ago
spawn 2 armour drops on player death + starting armour 50
3 Years Ago
Fixed compile problems
3 Years Ago
more merge fixes and codegen
3 Years Ago
Cherry picking 73247
3 Years Ago
NRE edge case fix
3 Years Ago
flash bang postfx bundle assignment - standalone error fix
3 Years Ago
molotov cocktail gibs r/w - standalone error fix
3 Years Ago
Dog source files
3 Years Ago
Cleanup
3 Years Ago
Minor GenerateRoadTerrain tweaks
3 Years Ago
Fixed PathInterpolator.Resample issues that could lead to edge cases with weird looking, bent / stretched rails
3 Years Ago
merge from main and merge fixes
3 Years Ago
Backup 2022/08/01 09:50:00 UTC
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Merging in the new locomotive driver position
3 Years Ago
Fixed trackSpeed not being explicity set to zero when a train sleeps. Fixes a rare edge case with wagon shunting.
3 Years Ago
re-exported locomotive player anim
3 Years Ago
Subtract changesets that changed how the TrainCarFuelHatches worked. I have a plan to fix this is a better way.
3 Years Ago
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3 Years Ago
Adjust bounce threshold but I'm not convinced that it's working
3 Years Ago
Animgraph: Hide gizmos and ground plane when in viewmodel camera mode
3 Years Ago
Use Physics Substeps in Project Settings Add "ball" tag to PoolBall entities and add debug log to TriggerBallPocket for StartTouch
3 Years Ago
Re-enable steam audio
3 Years Ago
Added a Create Proxy Mesh button on the S2P component to quickly test what the baked down mesh looks like without runnig the full S2P Added SceneToPrefabTag that can allow for forced inclusion/exclusion of renderes, as well as simplifying material arrays to exclude sub meshes
3 Years Ago
Only hide/show LOD components, not the full hierarchy (this will keep collisions intact)
3 Years Ago
Add graphics.StaticTileMonumentLod to toggle the new behaviour for performance comparison
3 Years Ago
Allow the TrainCarFuelHatches animation to finish smoothly instead of abruptly if the client tick stops
3 Years Ago
Add LODMasterMesh component that enables a single mesh for a monument and disables all child renderers at a given distance Leave the core monument untouched and bypass the ECS rendering/loading process
3 Years Ago
Fixed offset prefab causing offset baked proxy meshes
3 Years Ago
Backup 2022/08/01 03:50:00 UTC
3 Years Ago
Fix handheld boom box not working (broken in 73143)
3 Years Ago
Fixed locomotive monitor display no longer being visible (mesh changes)
3 Years Ago
0 -> 1 fix
3 Years Ago
Revert "Easily cancel async operations when navigating around pages" This reverts commit b418b95f3fc3d9b93715a64d1c04d6b20deb1818. Better use the existing solution :)
3 Years Ago
Added missing molotov cocktail hold type meta file
3 Years Ago
TrainCarFuelHatches now uses the train client tick instead of Update()
3 Years Ago
Easily cancel async operations when navigating around pages Fixes sbox-issues/issues/2067
3 Years Ago
Raycasts for lasers on client on job system
3 Years Ago
DisplayName matches the requirements of editor's addon manager Fix for sbox-issues/issues/2080
3 Years Ago
Hack around enough errors to get supermarket building static tile mesh
3 Years Ago
Merge Main -> Trainyard Update for the compile fix
3 Years Ago
Fixed server compile error in EnvironmentVolumePropertiesCollection, introduced in 73,199
3 Years Ago
Merge Trainyard Update -> Main
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Start players with 100 armour Slower rocket rate of fire
3 Years Ago
Made Nail climbing better
3 Years Ago
Rail fire rate .6 > .55 Rocket damage increase 30 > 80
3 Years Ago
Package manifest fix
3 Years Ago
Reduced fog on the avatar scene a bit, added orbit distance lerp