256,039 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Add static AddonConfig.GetPackageType so we can convert anywhere Added addon editor properties, and addon selector window We've got a few windows that are doing the same thing here, so I'm gonna look into unifying it shortly. https://files.facepunch.com/devultj/1b0711b1/sbox_ICOQ0r16AU.mp4
3 Years Ago
Hammer: Move selection tool keybinds UI below all the buttons Added a 'clear text' button to Hammer's entity tool filter text entry Hammer: try to save some vertical space in property editor tab
3 Years Ago
Testing spline extrusion methods on the mountain tunnels, so that they don't have to curve so much and become worth traversing.
3 Years Ago
Disabled road grass decor (look very out of place / not grounded at all, particularly with the new road specular)
3 Years Ago
Move CollisionRules to engine Add ServerConfig and hot reload RuntimeGame's Config file
3 Years Ago
fire extinguisher - changed foam label to be cream coloured
3 Years Ago
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3 Years Ago
Re-add icons to generated configs, add Generated suffix Give display names to game / map, renamed MapIdent to MapName Moved config name outside of Identity section Pre/PostLaunchCommands as string, split by semi-colon params Add footer with save/discard buttons to config editor
3 Years Ago
Remove redundant functions now that they are processed on the core shader Fix typo
3 Years Ago
Context menu to delete tag Popup widgets don't have shadows and have transparent backgrounds LineEdit.RegexValidator Can add new tags https://files.facepunch.com/garry/d70eded3-8c03-4ffc-95e4-92994a5b63dc.mp4
3 Years Ago
fixed some material ID mismatch on lightpost_a
3 Years Ago
art drop cliffs, concrete_f_single
3 Years Ago
switched layers on the damaged brick wall set material
3 Years Ago
Backup 2022/07/07 10:00:00 UTC
3 Years Ago
Fixed AddStretchCell defaulting to -1 Added Paint.Rotate overload that takes a center point Changed Layout.Spacing to float - it's not float but this avoids casting all the time Started Collision Matrix
3 Years Ago
fire exit - removed default skin and adjusted transparency Merge branch 'master' of sbox Merge branch 'master' of sbox
3 Years Ago
merge from main
3 Years Ago
source update
3 Years Ago
Tweaked concrete_f_single set for damian
3 Years Ago
Fixed diving tank worldmodel not having LODs setup properly Added Tools/Optimizer/Convert LODGroup to RendererLod Added Tools/Prefabs/Replacer to replace a bunch of prefabs while keeping their position Removed most LodGroup components from fishing villages (results in visible meshes from a distance when usiong binoculars/scopes)
3 Years Ago
Backup 2022/07/07 04:00:00 UTC
3 Years Ago
Cull speaker meshes on compound music stage Don't use the aggresiveShadowLod convar on renderers with only 2 states Cull CCTV static arm mesh Cull some small pieces of the marketplace workbench prop
3 Years Ago
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3 Years Ago
Added marketplace terminal
3 Years Ago
3 Years Ago
Reapply train tunnel changes
3 Years Ago
Modeldoc: box and cylinder helpers render edges with noZ
3 Years Ago
Merge from trainyard_update
3 Years Ago
Citizen: fixed physics joints (ragdoll) after ScaleAndMirror fixes Citizen: additional fix on the physics joints for the legs
3 Years Ago
Merge from main
3 Years Ago
Citizen: recompiled AO proxies
3 Years Ago
Reenable ScaleBoneRelativeAttribute and ScaleWorldAttribute so AO proxies can be scaled
3 Years Ago
Backup 2022/07/06 22:00:00 UTC
3 Years Ago
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3 Years Ago
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3 Years Ago
Simplify that, and add d3dcompiler_47
3 Years Ago
Support for multiple d3dcompiler and their reflection types
3 Years Ago
Update atlases
3 Years Ago
Update submodule
3 Years Ago
crystal texture changes
3 Years Ago
iron material and crystal texture changes
3 Years Ago
Remove CW specific namespace
3 Years Ago
Update submodule
3 Years Ago
Try just performing a full lighting update on each full update
3 Years Ago
Update voxels submodule
3 Years Ago
Fixed an issue with sunlight propagation that causes sunlight to propagate incorrectly when loading maps from bytes. Infinite worlds now must have a max Z size, but can have an infinite X and Y size.
3 Years Ago
Added more lights to the warehouse monument Added light switches to the warehouse
3 Years Ago
Agent occupy space on the grid, that space becomes unwalkable Spawn a monster in every room Move monsters with nav agent Find nearest walkable if destination isn't
3 Years Ago
Fallback to steam if json serverlist goes stale
3 Years Ago
Update voxels + atlases