198,881 Commits over 4,140 Days - 2.00cph!

5 Years Ago
Increase steer lerp speed a little
5 Years Ago
If the occupant vehicle is in a non-driveable state, keep holding onto it even if the vehicle lift is without power
5 Years Ago
Moved deploy volume on car lift slightly up so it can be placed on foundation again
5 Years Ago
Lift: Don't grab the vehicle unless it's travelling at <= 3.6km/h
5 Years Ago
Overhauled vehicle lift occupant handling, particularly magnet snap and occupant trigger. The main issue was that evidently setting a rigidbody to kinematic triggers an OnTriggerExit, and we set a vehicle to kinematic when the lift gets control of it.
5 Years Ago
Fix for TriggerBase when an entity in the trigger is destroyed. Previously this only worked if the destroyed entity had only one collider, and it was on the base entity GameObject.
5 Years Ago
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5 Years Ago
Gibs now assign physics material correctly
5 Years Ago
Added a button to auto size all gibs to a box collider
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Fix for tree marker FX not always playing
5 Years Ago
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5 Years Ago
[D11] Ragdoll fixes
5 Years Ago
[D11] Ragdoll fixes
5 Years Ago
[D11] Fix for radtown slod root
5 Years Ago
Removed updated variable
5 Years Ago
Fixed a few issues with deferred decal class. Needed to add update method for when they get parented.
5 Years Ago
Fixed extreme lag when entering PVS with props that have material override pointing to a non existent material
5 Years Ago
[D11] Revert tree change
5 Years Ago
Fixed NRE in WindZoneExManager when a main camera does not exist
5 Years Ago
[D11] Fix null ref when quitting win64 build
5 Years Ago
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5 Years Ago
[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
5 Years Ago
util.Base64Decode also removes newlines from input
5 Years Ago
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
5 Years Ago
[D11] Bug 4125 - Jacket Colour Changed to Grey
5 Years Ago
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5 Years Ago
Do not force quit the server if it overflowed decalprecache stringtable
5 Years Ago
Profiling
5 Years Ago
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5 Years Ago
merge from animalartupdate
5 Years Ago
Just wrapped around some third party stuff as a stopgap.
5 Years Ago
[D11] Ignore the worldsetup bundle on the client.
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
[D11] Remove ratings from BETA manifest
5 Years Ago
[D11] Master build compile fix
5 Years Ago
final phrases pass
5 Years Ago
[D11] Serialised -> public
5 Years Ago
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
5 Years Ago
[D11] Server compile fix
5 Years Ago
Removed some logs from TriggerVehiclePush and a ToArray that might not be needed
5 Years Ago
Added impact effect when colliding with AI in a car