256,016 Commits over 3,990 Days - 2.67cph!

3 Years Ago
mission providers now have a map marker
3 Years Ago
apartment letter box - clean grey and silver skins
3 Years Ago
Apartment Letter Box apartment letter box - AO adjustments Merge branch 'master' of sbox
3 Years Ago
Update materials and atlas
3 Years Ago
Force voxel atlas to generate POT textures
3 Years Ago
Remove some debug stuff Draw world debug stuff in overlay Navigation grid generation Debug overlay for nav grid
3 Years Ago
Fixed missing materials
3 Years Ago
Add InGame, MapName, GameIdent to Tools.Globals Inform tools when game loop starts / ends Update Launcher icons on gameloop update Stop button gets disabled when it's not needed, play button turns into a restart button when in-game
3 Years Ago
Backup 2022/07/05 19:40:00 UTC
3 Years Ago
Removed stone_block_support_hue
3 Years Ago
Removed old blocks (plastic)
3 Years Ago
Updated atlases for fungus texture
3 Years Ago
Update voxel model to have indirect lights respect voxel brightness
3 Years Ago
fungus textures updates
3 Years Ago
Delete voxel point light correctly Have source indirect lighting respect voxe lighting brightness Merge branch 'main' of sbox-corewars
3 Years Ago
Slight stone texture adjust
3 Years Ago
Adjusted stone colours
3 Years Ago
Updated stone textures
3 Years Ago
Allow [Change] callbacks for ConVars to be non-public
3 Years Ago
Fix callback
3 Years Ago
cw_show_all_blocks will show all blocks in the editor block list regardless of its ShowInEditor value - useful to preview blocks in-game
3 Years Ago
Modeldoc: Don't apply scale modifier to helpers if it's disabled
3 Years Ago
Fix vehicle_sensivitiy typo & update phrases
3 Years Ago
Removed settings button, embed it in the combo box list Also added a check to ensure we're not displaying content/tool/model addons in generated configs Removed unused code, cleanup
3 Years Ago
Update voxel atlases
3 Years Ago
Update to support loading from any drive
3 Years Ago
Update voxels + atlas files to support loading from any drive (I hope) Merge branch 'main' of sbox-corewars
3 Years Ago
Fix nametags
3 Years Ago
Updated Lighting
3 Years Ago
Fix render attributes not holding onto textures causing them to be deleted when render attributes still needs them
3 Years Ago
Set status of loot panel if oven is on, fix loot panel controls
3 Years Ago
Fixed replay particle simulation rate !switch
3 Years Ago
Fixed case where $version would check the wrong file's version !release
3 Years Ago
Moved Tools toolbar to the left of the Editor
3 Years Ago
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3 Years Ago
Fire exit - lods, self illum and terry skin Merge branch 'master' of sbox Citizen/animgraph: hooked up swimming idle anim Animgraph: Allow bone merged models to be enabled/disabled Fix incorrect morph position delta scaling Merge branch 'master' of sbox Remove Legacy Compile Collision Mesh Remove CBaseEntity::FVisible Ceiling and round light - breakable light prefabs Merge branch 'master' of sbox Hammer: Remove large toolbar from map window, tuck into a small layout icon button - I'll probably shuffle some things from the "Fullbright" menu into this still. Also fix the icons for these layouts using the wrong path. https://files.facepunch.com/matt/1b0411b1/sbox_tVMBcvmiCL.jpg Don't open the legacy asset browser on startup, make it so you can access it easily from the tools menu bar still though for now Silence steam audio Embree init message by default mesh glue cleanup Fix underwater fog when using FSR fire extinguisher - mount lods Merge branch 'master' of sbox Citizen/animgraph: idle optimizations Added the previously on-the-fly variants of the idle additive as "pre-made" animations. This reduces the overall number of nodes & animation fetches. Fix baked volumetric fog Fix glow outline on water ModelDoc: Apply scale and mirror to helpers Enable scale and mirrors on hitboxes again Don't depth test on DebugShowHitboxes Modeldoc: Apply all scale and mirrors to helpers seeing as there can be multiple of them Unset D_ENABLE_INDIRECT combo on volumetric fog shader and leave it always on, indirect volume lightmap is also used for baked fog! Add clip planes for spritecard, should fix physgun trail clipping on water Iterate on ModelDoc default layout widget sizes Make asset inspector preview/dependencies take a bit less space Fix up toolbar styling for dropdowns Reduce default min width for qt combo boxes causes issues in tools and auto shrinking Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox Fix depth prepass not working ScenePanels now handle MSAA properly Reserve launcher toolbar in EditorMainWindow Add launcher widget, remake it and add to toolbar on refresh First draft for launch config editor UI Pass toolbar ref through event instead of exposing singleton Remove ConfigListView, ConfigPropertySheet, start writing configs to cookie https://files.facepunch.com/devultj/1b0311b1/sbox_7WhaYhvFjc.mp4 Can generate launch configs from addon configs Toolbar grabs launch configs + analyses enabled addons, hook up play/stop buttons Add PropertySheet.PropertyUpdated Remove Auto prefix from generated options, give them icons instead Remove unnecessary layout on LaunchConfigEditor Fixes "Attempting to add QLayout" warning every time it's being made Update launcher combobox style, button style, clean up Fixed launch combo box vertical alignment Persist the last selected config and select it on load Stop selecting multiple list view items, scroll to item if possible Additionally, select our new config when creating it Merge branch 'launcher' of sbox into launcher
3 Years Ago
Citizen: AO proxies are now scaled correctly following ScaleAndMirror fix Merge branch 'master' of sbox
3 Years Ago
Start implementing rule system
3 Years Ago
ScenePanels now handle MSAA properly
3 Years Ago
Load chunks in based on x,y distance only
3 Years Ago
Fix depth prepass not working
3 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
3 Years Ago
optimised some 3p reload anims
3 Years Ago
Strip out as much collisiongroup stuff as I can stand right now Enable BaseWeapon shooting players Fixed terrible mistakes
3 Years Ago
Changed handling of global_SkyReflection / unity_SpecCube0 because global_SkyReflection can't be set at edit mode (global_SkyReflection now only used in mesh decals and water system, will need testing if it's needed elsewhere)
3 Years Ago
Reduce default min width for qt combo boxes causes issues in tools and auto shrinking ModelDoc UI tweaks MaterialGroup UI - fixed text contrast & made the editor able to shrink to fit node editor width, no more horizontal scrollbars RenderMeshFile UI - reduced size of "Excude by default" text and allowed it to shrink to avoid horizontal scrollbars Animations Controls widget/tab - reduced minimal required horizontal width Merge branch 'master' of sbox
3 Years Ago
New Outfit Piece! Tactical Gloves New tactical gloves to finish off the Tactical Gear outfit! Including LODs. https://files.facepunch.com/daniel/1b0511b1/Photoshop_N0hdJRjcxj.jpg As well as this, we have some adjustments to the skinning of a few assets, tactical vest, leather jacket, and longsleeve shirt and jacket. Merge branch 'master' of sbox
3 Years Ago
Citizen: HitboxSetList is now scaled correctly following ScaleAndMirror fix
3 Years Ago
Backup 2022/07/05 13:40:00 UTC
3 Years Ago
switched other states to use path nav.